Slay the Spire

Slay the Spire

银狼卫士
44 条留言
R妹迷路中 2024 年 10 月 19 日 上午 6:40 
什么防战新皮肤,唯一的感觉就是叠甲过,一直叠一直叠然后用盾牌打死你,还挺好玩的,最后把心脏反弹死了,不过一下就看清楚套路了还是容易腻,玩两三把就不想玩了,感谢作者的愉快mod捏
谜之名 2023 年 8 月 30 日 上午 3:21 
报偿这卡完克心脏
anaertailin 2023 年 7 月 16 日 上午 3:32 
无为荒芜 2023 年 7 月 12 日 上午 6:58 
升级两张忠诚后固有失效了
liconiconi 2023 年 6 月 23 日 上午 11:28 
这个mod与幻想乡mod一起用似乎会有奇怪的bug 二层boss必遇到四季,而且把boss招出来的镜像击杀后人物会变成一个黑框,需要到三层退回主菜单一层再进才能恢复正常
pgames-food 2022 年 8 月 18 日 上午 12:48 
hi i forgot what it says, but im sure i was able to use some relic or potions from this mod, like for guardian soul or something, and it worked, even if using another character too
Appa 2022 年 8 月 17 日 下午 7:44 
Are Distilled Bronze potions supposed to drop for other classes? Unless I'm missing another effect it it seems useless for anyone but the Silver Wolf.
pei 2022 年 7 月 20 日 上午 12:51 
很好的mod, 格挡加起来强无敌,就是这个人物总给我一种既视感,之后突然想起来了,好像棍勇的刹那:steammocking:, 瞬间感觉来了
otheofoolo 2022 年 6 月 29 日 下午 5:08 
I see an en touhou mod for this game I try it ;3 most are great if they dont break the game
钛合金镶钻菊花 2022 年 6 月 18 日 上午 10:41 
不懂就问,这是防战的新皮肤吗(ಡωಡ)
曰川冈坂 2022 年 4 月 24 日 上午 2:34 
虚假的强者:一堆不明觉厉效果屌差的联动卡
真正的强者:提着300斤的盾追着人砸
我就是嘉心糖 2022 年 3 月 16 日 下午 8:59 
那个诅咒动摇人称大死灵诅咒 很方便做蓝蜡烛无限
挺好玩的 恨不得瓶装诅咒
2022 年 3 月 14 日 上午 8:26 
特別是那張動搖詛咒牌,詛咒都不詛咒了,應該要改成不能觸發增加防禦上限與能力,還有打圖書館可以分格擋時簡直就是一陣爆打...
2022 年 3 月 14 日 上午 8:20 
做得太強了 簡直就是 護甲提升護甲提升護甲提升 歡迎來到銀白聯賽
北地春风  [作者] 2022 年 2 月 22 日 下午 8:42 
@夏末霜零弃 建议收到了
关于回防的调整主要是数值成长过快导致数值堆叠在效率上还是很恐怖的,而且不同于其他角色来说椛能存甲,所以进行了调整...
忠诚的话之后会考虑在费用上进行调整,不过金卡位置应该不会变(笑
木屐这个遗物出于我个人的一点私货设定,不过改到现在也不是很满意,我会进行新的设计...
总之非常感谢你的游玩和建议!
夏末霜零弃 2022 年 2 月 22 日 下午 5:54 
顺便一说回防的削弱有点不明白,这卡以前数值成长是高,但是格挡上限在卡着。格挡上限这东西还是太难叠了,基础跟成长都不太行。之前回防叠的数值很高但溢出再多一次也就加2上限,而且溢出就是白溢,只加上限不加甲。我感觉忠诚作为一张金卡叠上限效率还不如幽魂守护。或者倒不如说只能靠有充盈来数值膨胀,才算是比较正常的效率。
夏末霜零弃 2022 年 2 月 22 日 下午 5:45 
个人说个建议吧,天狗木屐的问题作为一个稀有的问题是。椛她只有一张牌能加敏捷唉?!她对标其他角色如战士的消耗卡牌猎人的丢弃卡牌一般必须做的事是什么,失去格挡。所以个人愚见不如就放弃一些特色,改成对标卡戎灰铜箔一样,失去格挡时对敌人造成伤害。
STGOZ 2022 年 2 月 19 日 上午 1:32 
每次使用激活这张卡时或者说是激活对面失魂效果时都会卡住,需要等他自己恢复,或者就只能重开
卬炀火 2022 年 2 月 12 日 上午 6:55 
话说,这个MOD有点卡啊
夏末霜零弃 2022 年 2 月 4 日 下午 10:16 
话说决死的触发在精灵药之后也太怪了吧。本家都知道把精灵药排在蜥蜴尾巴之前触发,你这可复用的卡牌居然排在一次性的药物之后。
赛你马的娘 2022 年 2 月 4 日 上午 7:32 
无畏配树枝,懂得都懂
北地春风  [作者] 2022 年 2 月 3 日 上午 5:50 
@Sagil
In fact, the design of this character basically comes from a whim of mine, but I know nothing about balance

I just want to make the cards designed by myself have no meaningless existence, and make sufficient combinations between cards, so that people who contact this mod can have fun!

Thank you very much for your visit!
Sagil 2022 年 2 月 3 日 上午 5:41 
Guardian Soul animation is a thing of beauty. Especially noticeable once you have 20+ of them. :heart_eyes_yeti:
Sagil 2022 年 2 月 2 日 下午 11:10 
Great character, the new mechanics around block limit work nicely. Balance wise perhaps a little too easy though.
圣海之莺 2022 年 2 月 2 日 上午 8:22 
联动性很强上限高,卡池瞟一眼几乎没弱卡,很适合喜欢叠甲过的玩家
faded 2022 年 2 月 2 日 上午 5:21 
遭放逐者的约定之地,升级取消了消耗但仍然消耗了
Evagorn 2022 年 2 月 1 日 上午 10:12 
Yeah, I just realized that in another run (Ascension 16 complete!). Probably fair, though I will miss the utterly busted version, haha. But that is definitely a fair change! This character is one I'm going to revisit again and again, so thanks for all your hard work!
北地春风  [作者] 2022 年 2 月 1 日 上午 10:00 
@Evagorn
Thank you very much for your visit and support!

In fact, the balance of the "shadow impact" card has been adjusted recently, but there is an error in the description of the card. Its actual effect is: 2cost,ethereal, deal 12 damage, lose all block, gain block half your limit(Remove Ethereal after upgrading)

I will reflect this problem as soon as possible. This problem will be fixed in the near future, and I will continue to optimize and adjust this mod in the future
Evagorn 2022 年 2 月 1 日 上午 8:56 
Hey there! I downloaded this mod pretty soon after it came out and have been loving it. An original concept well executed. Already up to Ascension 14. However, today I noticed something strange and figured I'd ask about it.

There's a card called - in English - Shadow Impact. It looks like it was changed recently to try to balance it a bit, but now when upgraded the card incorrectly states that it's Ethereal. It's not, as I tested it, but it does make it look like the upgraded version is strictly worse than the normal version. I mean, it's still bad because the upgrade doesn't actually change anything either - no cost reduction, no damage increase, nothing - so that will need to be fixed too.

Hopefully that can be addressed soon because I really want to get back to running this character! Again, really fun, one of my favorites in a really long time! Great work!
夏末霜零弃 2022 年 2 月 1 日 上午 8:49 
初始遗物的增加上限只有击杀boss是场外累计的。场内增加的都是临时上限。但是初始遗物的描述缺乏区分度
richhge 2022 年 1 月 31 日 下午 4:43 
pretty cool mod :D
宫野 2022 年 1 月 31 日 上午 10:14 
2天进阶20碎心了 这角色太强了 乱杀
doctheoc 2022 年 1 月 30 日 上午 11:30 
thx for the mod
我就是嘉心糖 2022 年 1 月 29 日 上午 1:17 
好耶是椛椛
pgames-food 2022 年 1 月 28 日 下午 8:43 
(thanks about the info for 'revenge' keyword....ok i think that will mean that the longer the battle goes, the more damage i am likely to be able to do under the right circumstances :) actually there is another card ive seen elsewhere which does a shield bash in terms of damage per current block, which i think removes the current block too... in which case, if this mod also recognises it, that will improve even more :)

btw just to add to what laharl says... i noticed that sometimes (even with this silverwolf as the main character, when i have 0 current block, it shows a slightly faded "16", but when i gain for example 3 block, it shows "3/16" (assuming 16 is the max)...

is there any way for 0 block, to show up as "0/16"? (sometimes i see the 16 and make a mistake thinking that i have 16 and then get whacked by monsters :lunar2019piginablanket:
Laharl 2022 年 1 月 28 日 下午 2:23 
this is a display bug but the block count/out of max block thing shows up on ALL characters it doesn't do anything but its annoying to see just thought I would mention it. Should only be active when you play as the wolf.
Reme  [作者] 2022 年 1 月 27 日 下午 7:38 
Counterattack has a unique keyword Revenge, cards with Revenge connot deal damage more than the block you have losed this combat, I know it's hard to find..
But it's a limitation preventing you from dealing too much damage when you have no block in the beginning
pgames-food 2022 年 1 月 27 日 下午 5:39 
hi reme, i played some games and it is cool :)

i died 2 times, but my 3rd game im still going strong now in infinite /endless mode at floor 121 so far :)

there was 1 card that maybe i need more coffee to understand properly, or maybe there is a bug r possible conflict with some other mods i have enabled, but i kept getting stuck with CounterAtttack, and not able to predict how much damage it will do...here is a feedback page for you with more info if you have a minute...

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2733703432
(if you open it in a browser or zoom in, it will have 1 large merged picture in high quality containing 4 pictures)
Laharl 2022 年 1 月 27 日 上午 7:12 
more well made touhou girls is always good :)
pgames-food 2022 年 1 月 26 日 下午 11:46 
ok cool i will add this to my next playthrough to help see if i can find any bugs ;)
授昌 2022 年 1 月 26 日 下午 10:25 
好鵺,速速来打
Reme  [作者] 2022 年 1 月 26 日 下午 8:56 
Thanks for playing!
This mod is designed by 月明隐歌 and it is also a commission. The character has an interesting mechnic and I helped him realize the idea.
Also finding bugs helps me a lot.
Jonah Baal 2022 年 1 月 26 日 下午 5:41 
Huh, just before I went to sleep the other night, I thought about a possible character that gained great benefit from block. It sure is a coincidence that I'm seein' this today.
pgames-food 2022 年 1 月 26 日 下午 4:28 
hi reme, i played some of your other mods like ceobe with the honey package, that was cool fun :)

the silver wolf bock mechanic sounds like an interesting concept... i look forward to trying a game :) (can i check how the blocking mechanic will work with some other vanilla or modded cards/relics which prevent block from being removed, or which add x block at the start of a battle? (some relics i think give 18 block on the start of turn 2 for example)