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This mod is running on the brand new Server:
[EU]NIGHTMARE PvE
Realistic & Fair Setting 300% exp. Brita´s Weapons/Armor. Ravencreek included. 10% Sprinters chance. Zombie Infection Cure available. Random Spawn on character creation + safehouse spawn. Loot respawns every ingame month. Two real hours is 1 ingame day. Zombie infection is lethal within 18 ingame hours. Map revealed
pistol and rifle suppressors do not work
This is the only weapon Mod I am subbed to
For this mod, shotgun have 2-3 damage is still too powerful. In zomboid, when you use js-2000 with 1.5-2 damage, zombie may not die. it is good for the game to keep zombie not easy to die.
Also, i notice that is the double barrel shotgun damage may be bug? min damage 3.5 but max is 3. but like i said it is a bit powerful. the double barrel in game got 2-2.7 damage already.
Last but not least, the Hyzo's version add some more shotguns and this mod still have it. maybe it is good to remove those date since they are too powerful and messy
A longer barrel allows for more propellant to burn which means for a quieter sound along with less flash. My snub nose Colt Python .357 mag (2.5 inch barrel) is a lot louder and has more of a kick than my .50 Desert Eagle. Also a simple google search is faster and easier than asking for someone on here to verify.
Thanks, no i dont know that. Can anyone confirm that? :)
Thanks for the feedback.
Fal stats:
Min 1.2
Max 2.0
Glock 17 stats:
Min 0.9
Max 1.5
The FAL does way more damage and also has higher aim stat.
You either have a older version of my mod or its caused by something completly different
I just made a new version. Pistols are now weaker and need in average more shots to kill a zombie. Rifles arent changed