安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






i then have to wander into said circle to find the centre and pick up the X amount of VFX explosion objects which are decently heavy since there are often a few hundred (around 300 per explosion)
this causes some issues with performance due to it being 300 new objects just on the ground per shot that explodes... not sure if anyone else is getting this as an issue? or how to fix it?
we've just had to disable it cause turns out it was crashing our server when players were firing multiple rockets into the same spot... due to the item generation :(
Truly awesome mod though..
Unless your zombies are idiots like on video it's not worth using.
If it works for anyone else, please let us know.
I made a bunch of noise to get the zombs gathered along the fence at the Rosewood prison...then went around and took out probably 5-600 with just three RPGs. ♥♥♥♥ yeah lol
-Chris Redfield
I found a way to get rid of that, it's not really a fix but if you look around the area of the blast with the ground loot tab open, there's actually a lot of items that are creating the blast effect you're seeing in the area.
If you pick them up into your inventory, it goes away, but you'll have to delete them somehow by putting them in the trash and pressing the delete all button if you have that option enabled on your server.
https://i.gyazo.com/38df327371c677fb9620ad2656d00a01.jpg
https://i.gyazo.com/0f45e1cb645a2b693928a4e79987e6af.jpg
The explosion effect will NOT disappear once it explodes, please find a way fix the addon. I reset the server me and my friends play on as well to no effect.
There is no problem that one RPG can't solve. If there is, another one