Stellaris

Stellaris

Animated Merfolk Species
204 条留言
Etiluos  [作者] 9 月 18 日 下午 9:37 
if some one can help fix it yeah, my specialty is just the portraits and their coding.
Boreal 9 月 14 日 下午 12:18 
Are the traits from this mod coming back? Would be fun to use them again
Etiluos  [作者] 7 月 1 日 下午 11:14 
traits will have to hold off till I can verify its fine.
Zia 7 月 1 日 上午 6:47 
I don't see the traits :( do they not work?
Satsuki Shizuka 五月靜 5 月 15 日 下午 10:30 
Not only do the "bioships issue" need updating, but the underwater vents and shoreside production buildings as well as buildings as a system changed drastically ingame. Starting an empire with Merfolk society will effectively nullify your starting pop.
Cat-Lunatic 5 月 5 日 下午 5:31 
This might need update for 4.0, the shipset is appearing in bio catagory.
Etiluos  [作者] 2 月 13 日 下午 6:16 
yes
Jimbo Yojimbo 2 月 13 日 下午 4:48 
Does this still work with recent updates?
Cagliostro 2024 年 11 月 20 日 下午 7:19 
Great! Thanks, thinking of starting another playthrough soon ^^
Andromeda  [作者] 2024 年 11 月 20 日 下午 6:45 
i have not been able to test but im pretty sure as i dont think cosmic storms touched any files this modifies
Cagliostro 2024 年 10 月 3 日 上午 2:29 
Does everything still work with Cosmic Storms?
Cagliostro 2024 年 6 月 29 日 上午 3:53 
Thanks a lot! Wanted to play Stellaris today so this update feels like providence ^^
Andromeda  [作者] 2024 年 6 月 28 日 下午 8:05 
PD patch should no longer be needed once the new update comes out

had to fix alot of errors and issues, sorry about the long times between updates with the code, busy life
Cagliostro 2024 年 6 月 16 日 下午 7:33 
*praises modder for updating*
StegosaurusTTV 2024 年 6 月 13 日 上午 10:52 
I'm so glad you updated this.
speicherii 2024 年 6 月 10 日 下午 12:02 
Clicked "add all" from the collection so didn't notice the DLC requirement

Found that even if you dont have the dlc, the "Merfolk Society" civic still shows up, but you can't use the associated species trait
Georelic35 2024 年 5 月 12 日 上午 11:39 
Will we ever get "Anglers" and "Merfolk Society" civic Compatabiliity?
ParasiticSquid 2024 年 5 月 12 日 上午 7:26 
Now that the DLC is out I got the same question as Danny, will these have reactive portrait features added later? Cyborg, synth, and robot mermaids that actually look like those as you progress would be amazing.
Cagliostro 2024 年 5 月 11 日 上午 8:29 
Thank yooouuu! <3
Etiluos  [作者] 2024 年 5 月 10 日 下午 8:53 
All the species mods should be working for 3.12 version now.
季夏 2024 年 5 月 9 日 下午 6:55 
update
Etiluos  [作者] 2024 年 5 月 7 日 下午 2:30 
Working on it, give it a day or 2. I got a bunch to fix lol
Пельмени и Аниме 2024 年 5 月 7 日 下午 12:37 
The update broke the portraits, the portraits are gone
Danny 2024 年 5 月 6 日 上午 1:19 
Looking at the latest dev diary, there are some changes in species portraits I think.
So portrait mods will have to change a bit to accommodate?
Etiluos  [作者] 2024 年 4 月 28 日 下午 6:00 
Not sure will see how it works when it comes out.
Danny 2024 年 4 月 25 日 上午 11:58 
Will you update this mod with the coming cybernetic and synthetics update?
Kinda need some cyborg and synth mermaid portraits for when going that route... XD
FulcrumGhost 2024 年 4 月 9 日 上午 9:39 
Hope ive got the right mod, i've so many that add flavour/RP stuff. how difficult was it to make the "move planet capital to sea" planet decision and would it be possible to do something similar and use the subterranean city background on planets of our choosing? (in another mod of course)
Cagliostro 2023 年 9 月 4 日 上午 2:10 
Thank you for maintaining the mod even though life got in the way. This is still one of my favourite mods in Stellaris ^^.
Andromeda  [作者] 2023 年 9 月 3 日 下午 6:35 
Updated with a fix
Andromeda  [作者] 2023 年 9 月 3 日 下午 1:05 
i fixed the bug and will have this re-uploaded

i apologize for the typo in the code, i am still learning. This was my first actual mod.

And sorry for the insanely long response time, Life got extremely busy
Ryu_von_Nordstern 2023 年 7 月 24 日 上午 6:15 
I really like the mod, the portraits look very beautiful and cute. I see some people complain of glitches and errors, so i will wait a bit before turning it on, but i look forward to try it out!
Mnemnosyne 2023 年 7 月 24 日 上午 5:16 
The problem with the destroying if ANY planet in the empire isn't wet is a mistake in the destroy trigger in mer_buildings.txt

destroy_trigger = {
exists = owner
owner = {
any_owned_planet = {
NOR = {
has_climate = wet
is_planet_class = pc_ocean
is_planet_class = pc_continental
}
}
}
}

needs to be changed to

destroy_trigger = {
exists = planet
planet = {
NOR = {
has_climate = wet
is_planet_class = pc_ocean
is_planet_class = pc_continental
}
}
}

and then it will work, destroying the appropriate buildings only if the planet they're on is the wrong class.
Efi 2023 年 7 月 7 日 下午 1:35 
it changes my leader portrait whenever i select the psionics tree
only this mod enabled, so it seems to be a bug with this mod
Rylasasin 2023 年 5 月 27 日 下午 6:21 
Yeah, I'm thinking it somehow triggers the deletion if ANY planet in your empire is something other than a ocean(aquatic) or continental, rather than if THE PLANET ITS ON is, and then it just goes order 66 on every one of them.
Etiluos  [作者] 2023 年 5 月 27 日 下午 4:03 
they would delete themselves if its something other than a ocean or continental planet. We will probably change the code for some but it will instead give you 0 if its not in the right planet type.
Rylasasin 2023 年 5 月 27 日 下午 3:29 
during my tests I only built them on my homeworlds: An Aquatic homeworld (PD) and Oceanic. Though I carried out the same test on other worlds, and thermal vents would disappear there too.

The planet I invaded was NOT the homeworld.
Etiluos  [作者] 2023 年 5 月 27 日 下午 3:05 
@Rylasasin
well currently both buildings should exist for ocean and continental planets for this mod. what planet types are those where they disappear?
Etiluos  [作者] 2023 年 5 月 27 日 下午 2:28 
I will look into it for both of them.
Rylasasin 2023 年 5 月 27 日 上午 12:58 
Okay so upon further research, it seems the vent problem occurs if you invade a world. In my tests, the Thermal Vent Refs remained up untill I invaded a primitive planet. Then no matter what I did, it would just keep deleting the thermal vents on my homeworld.

Shoreline Land Harvesting Sites have the same problem.
Rylasasin 2023 年 5 月 26 日 下午 11:54 
Thermal Vent Refinery continually deletes itself for some strange reason.
Drakelord138 2023 年 5 月 21 日 下午 5:11 
Is the Merfolk Ruler trait not working?
Georelic35 2023 年 5 月 21 日 上午 2:21 
Is Merfolk Society meant to not work with Anglers?
Cagliostro 2023 年 5 月 17 日 下午 6:28 
Thanks a lot for the update! I look forward to trying the mod out! ^^
Etiluos  [作者] 2023 年 5 月 17 日 下午 5:55 
updated
Etiluos  [作者] 2023 年 5 月 17 日 下午 3:31 
where working on a updated fix. New buildings, updated traits, and moving merfolk to the aquatic tab.
Georelic35 2023 年 5 月 17 日 下午 12:25 
I seem to have a minor issue with the leaderpools now.
If I go and show all Leaders the frames drop dramatically.
It's a minor issue, cause I can simply look at leaders by section instead. Then it only drops 20 instead of 50 frames.
Goomboss 2023 年 5 月 16 日 上午 5:51 
The aquatic trait has been changed to be 2 points leaving you currently one perk point short to have all the mermaid traits and get the perks to upgrade them.
Sol_Invictus 2023 年 4 月 20 日 下午 10:38 
this doesn't seem to work with "Stellar Legions" mod both use the merfolk species class
Cagliostro 2023 年 3 月 18 日 下午 7:17 
Hmm, land explorers doesn’t seem to be showing up for me. How odd.
Etiluos  [作者] 2023 年 1 月 27 日 上午 1:38 
well the only thing ya can do would be to terraform planets into ocean ones if your going without aquatic trait, merfolk and its accompanying traits are meant to be more RP