安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






А что насчет псиоников, геноморфов, рабов, титанов и имперской гвардии?
Скоро попробую сделать
Я люблю играть через генетику и литоидов-геномодов (урон зверский выходит), но не суть. Суть в том, что литоиды-геномоды все равно потребляют энергию и еду, а не минералы. Это можно как-то исправить или не поддается исправлению? Если нельзя настраивать потребляемый ресурсы для юнита с привязкой к виду, то как насчет сделать копию геномода, но только для литоидов или типа того?
Спасибо за мод ещё раз!
main changes:
* improved AI, now it will definitely not be able to destroy its economy with armies
* unified lighter prices (from 15 to 100) and upkeeps (from 0.1 to 1) of any resource
* new icon for lithoid armies
Provide feedback about new prices and upkeeps
I'll try to find something to replace it with
When making a list of mods, keep this mod at the bottom of the list
For example, I love playing with "Stellaris on speed" mod, and it turns out it also changes units, that still require minerals, so keep the mod at the very bottom
About choosing values yourself... I don't know yet, but if this system of cost and upkeep supports variables... maybe
I'll make it like one third (or a quarter) of energy upkeep then, depending on the type of army
I chose the ork icon because it's nearest approach what I wanted to see in the game
I've viewed several lithoid overhaul mods, but they haven't changed any of units, so I chose the orks icon
Anyway i guess this does not work with added armies from mods, right?
Anyway to edit those values myself then?
The supplies I always thought were left to the command and logistics staff and were paid for by maintenance costs of the ship.
Anyways, I just never think much of it because every time I think of land combat in a Space game, I immediately start thinking of Sw: Empire at War & SW:BF2, and then I end up closing Stellaris to play those games.
... Yea. For some reason, nobody wants to put planet-side combat in their games and I just end up mad whenever I think of the missed opportunities.