Rivals of Aether

Rivals of Aether

Torren
51 条留言
<color=#FFFF00>Spiritrain 8 月 28 日 上午 5:37 
could i make an edited vers with compatabilities?
ash. 3 月 30 日 下午 5:40 
Yes torren we see the fit
Kaio 2024 年 10 月 5 日 下午 3:32 
This character is so fun to play with his zoom mechanic making his combos fun as hell
Conway™ 2024 年 5 月 28 日 上午 9:57 
this is one of those magical characters I love to play and to play against as much or more than my favourites in the rivals 2 contest. helikick supremacy forever at least in terms of coolest genre of recovery moves
WolfboomZ 2023 年 12 月 27 日 上午 11:07 
Thank you for the reply. I think these would help him if you look into it.
J4C  [作者] 2023 年 12 月 27 日 上午 8:56 
huh. fair enough. you should already be able to walljump out of fspecial but he probably is on the weaker side atm just out of workshop creep. and killing was an intentional weakness but yea coulda gone overboard.
WolfboomZ 2023 年 12 月 21 日 上午 9:59 
Its better I say it here. He needs a balance patch. I know he struggles to kill normally but do you can change how easily readable he is? He can get parred by almost everything. His neutral special really don't help much since its a bit too slow and predictable. When he get into that hype witch makes it wild to control is it possible to tweak it so we can figure out how to deal with it better? And I think his air combos need more love when it comes to juggles. And Side special should touch wall or have him able to air dodge out early to save self. But yeah that's just what I see cause he really need a leg up on this accompanied to the other chars well the balanced ones.
Quantumleaper NEO 2022 年 4 月 29 日 下午 9:53 
A simple, basic character description on the info box wouldn't hurt. Can't find anthing else to complain, really solid, fun character pretty much designed around hype kills
ΣTIΓMA 2022 年 4 月 26 日 下午 11:05 
pretty fun character, movement kinda gets outta hand and definitely not lacking kill power. with up-air being only a spike i find difficulty juggling could be me but i just dont see a winning hitbox above him leading to a strange advantage state for such a rushdown character
xTrashyBanditx 2022 年 3 月 12 日 下午 2:47 
Great character. Running attack needs nerfed. It's abused heavily online and kills way too early.
juliasthompson888 2022 年 2 月 13 日 上午 10:59 
I just got in to aether and so far this is the character I love playing the most. Something about his combos is so satisfying.
Sighyawn 2022 年 1 月 31 日 下午 2:45 
this character is real cool but the dash attack should not have any kill power. it's a cool move but it's way cheap. if it just gave stage control it would be fine.

overall dmg output could afford to be toned down too character kinda hits like a bus.

final opinion is that this character is fun as hell character i love it.
franka 2022 年 1 月 28 日 下午 2:55 
this is so fun, great job
Spooper 2022 年 1 月 28 日 上午 12:40 
yeet.
Spooper 2022 年 1 月 27 日 下午 11:05 
.mk.
vinte696 2022 年 1 月 27 日 下午 6:09 
did a video on your character on you character great job check the video on my channel youtube.com/vinte69
DDD-Dang man 2022 年 1 月 26 日 下午 7:55 
this character is the goat
WolfboomZ 2022 年 1 月 26 日 下午 2:41 
To be fair its up to the maker to decided on what to do on this. I would not mind ether way, Its not hard to deal with the dash attack (some folks can't parry.) But yeah its the makers char and what they do with it is is all up to them. I still friggen love the char
keblakev 2022 年 1 月 26 日 下午 12:03 
this is my humble opinion but to those that think this character needs a nerf, I honestly do not think so. Taking into account that it is hard to kill with him. One of the main tool I use is the dash attack. Other moves are good but enemies must be in the 110% and above in order to kick them out,
RamboCreativity 2022 年 1 月 26 日 上午 6:11 
I love him so much, he's a street fighter homage and it makes me smile so hard.
WolfboomZ 2022 年 1 月 26 日 上午 3:57 
Even I agree it needs a nerf I just got my revenge on a certain giga chad main.
iLongbow 2022 年 1 月 26 日 上午 1:47 
/^ in revision to an earlier comment I had made, I *do* actually think only one move in my opinion after extensive playtesting is suitable for a nerf, being dash attack. das all doe
DDD-Dang man 2022 年 1 月 25 日 下午 4:25 
should totally make a cheat for training to have infinte zoom or maybe a rune
The Nekomancer 2022 年 1 月 25 日 下午 12:00 
@Ridlay, hitting a strong attack or side/down special puts you into "rush" state for a couple of seconds or until you get hit.
xB3nnyx05 2022 年 1 月 25 日 上午 7:35 
This char is really cool. For your first char, is it a very good made char!
WolfboomZ 2022 年 1 月 24 日 下午 6:13 
Alright so after playing and fighting this char. I have to say this is a seriously well made char. I have to thank XxxSlowbroxxX for really showing me how great this guy's kit is. Two thumbs up, he doesn't feel to janky and fighting him is too dang fun. Seriously well done on this char. I'd give this 5 stars
Ridlay 2022 年 1 月 24 日 下午 1:36 
Although how does the property changing mechanic work?
Ridlay 2022 年 1 月 24 日 下午 1:26 
Nice, well done!
iLongbow 2022 年 1 月 23 日 下午 10:38 
@J4C Thank you for being so receptive! Creators like you are what make the workshop awesome!
J4C  [作者] 2022 年 1 月 23 日 下午 2:43 
Thank you all for your kind words! I won't respond to every comment, but I will be addressing pretty much every suggestion in some way in the coming patches. I hope yall look forward to em!
Hyper Charcola 9000 2022 年 1 月 23 日 下午 12:15 
Goddamn this character is fun, I have to say though Dattack probably needs a nerf.
zero 2022 年 1 月 23 日 上午 11:56 
best character I have ever played, I love every single animation it has, nice work and thank you so much for this
Klaadum 2022 年 1 月 23 日 上午 11:44 
It seems like hitfalled shorthop instant upairs are actually untechable if done wtih precise timing (at least, I can't seem to tech it and neither can the training CPU when set to tech).
This loops into itself as a true combo, making it apparently an infinite (I tested assorted DI and drift settings, none of them require you to do anything other than hitfall a shorthop instant up air in place)
I think it only works if you hitfall early enough that you actually hit the ground before/as the throw happens.
Other than that, very cool character
Hecty 2022 年 1 月 23 日 上午 11:20 
this characters really cool but def needs a nerf
hamman773 2022 年 1 月 23 日 上午 10:03 
One of the best looking characters I've seen in a while. Genuinely looks like it fits in the main roster! Moves feel great for a simple, but effective and satisfying character. Only critiques would be more of a tell for the Zoom stacks (say on the UI like some workshop characters do for meters) and the chakram does not feel like it has a good enough role or niche in the moveset. Again though, this was a great surprise to see!
iLongbow 2022 年 1 月 23 日 上午 4:06 
-Add a hitbox on startup and in the middle of his sideB. this way it can connect into itself from the point of activation and would be an excellent combo tool. Still incredibly committal but could give an extra option for mileage.

-Add kill power to upB. This one I think matters a lot more than the former. Having upB as a consistent kill option at high percent matters a lot for him, in my opinion. It's fine it takes a little longer to kill than most, but having 'Sai-M' live being hit off-screen in the top left corner at 85% is a little offputting, no? Being that close I'd expect most to kill. But, I could see an argument being made for one reason or another for this to not be changed, so again; just suggestions.

Please keep up the excellent work. Regardless of my thoughts or anyone elses', do what you think is best and nothing but. This character is phenomenal.
iLongbow 2022 年 1 月 23 日 上午 4:05 
I LOVE IT! Easily and rapidly rose to one of my favorites on the workshop. Absolutely fantastic work. That said, I see a few other people giving move set recommendations for tweaks. Time for my own input, I guess.

IMO, nair is fine. So is dash attack. Neither are OP or too terribly inconsistent, respectively.
I do, however, have two suggestions. If these don't change or get changed, then he's still amazing all the same, but I feel like it would make his gameplan more consistent. I'll put these in a separate comment.
francesco734 2022 年 1 月 23 日 上午 2:42 
Amazing character, really fun to play as and with great art and animations. :steamthumbsup:
Muccatron3000 2022 年 1 月 22 日 下午 4:21 
:steamthumbsup:
Muccatron3000 2022 年 1 月 22 日 下午 4:20 
I can't really describe how well this character is made.
the animations are smooth, the fair with his ability synergies really well, and the down air is a beatiful looking spike.
maybe up air that is a comand grab that spike doesn't really make sense but I really like the idea behind this.
probably the nair is my least favourite, too much inconsistent and is outclassed from his whole air arsenal.
also nice:
focus attack, the knee (c. falcon), tatsumaki senpukyaku, mii brawler's fair and up-b, down tilt and grab (all of these moves seems like they are references)
Quiet Ketsueki 2022 年 1 月 22 日 下午 3:15 
I don't know if its just me, but his Bedazzled pallete crashes my game.
WolfboomZ 2022 年 1 月 22 日 上午 11:04 
Do not nerf the dash attack. Now I have something to destroy Giga Chad.
moistmonke 2022 年 1 月 22 日 上午 9:11 
Great work.
SAM UR i ! 2022 年 1 月 22 日 上午 7:40 
Gamers, take this gem into rivals of fighters. you will not be disappointed
NyazureDreams 2022 年 1 月 22 日 上午 12:38 
WOOOOOOOOOOOOO YEAH TORRENN WOOOOOOO YEEEAAAAA
Sleepy Nuigurumi Amalgamation 2022 年 1 月 21 日 下午 11:53 
Super kudos. this is awesome
jaediety 2022 年 1 月 21 日 下午 10:02 
quickly becoming one of my favorite characters in the workshop, really fun!!!!!
ProDevin 2022 年 1 月 21 日 下午 5:35 
The polish was definitely worth being done. Great release!
Bidolf 2022 年 1 月 21 日 下午 5:26 
this character is the COOLEST I'VE EVER SEEN

pls nerf dash attack, it kills way too easily
Lukaru 2022 年 1 月 21 日 下午 4:40 
Torren