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报告翻译问题
Authority determines your General's Aura range, Armies Charge, Morale, Attack, Exp.
Cunning determines your Armies Governing, Siege, Defensive Tactics like more Spikes, Stones, Fireballs, etc.
Zeal determines your Generals Attack, and your Missile Troops Morale.
This is what makes your Encounters Unique and Battles different.
Missile Units will always have more Morale behind Walls and Cities vs Land but a Strong General can Inspire Missile Units to be Bolder away from the Gates or against Cavalry.
Beginning Generals will have a harder time proving themselves in Battle for both Players and AI, giving it an Even field of Battles, but adding Challenge and Different Battles each Army Encounter.
>open the pack file manager and open MugenMed1212.pack
>go to db, then go to building_effects_junctions_table
>rename the building_effects_junctions to something like 1212mugen_building_effects_junctions (the name really doesn't matter, the thing is u need to rename the table with some numbers or @ to make the table priority higher, this shoud be load above any other submod you have and make the effects appear)
srry for my bad english, im not a native speaker, hope this help u
HOWEVER THERE IS WAY AROUND IT
Looking at the twcenter page there is a download link for the "newversion" of the mod.
the date between the steam version and that latter are almost the same, so I presume there is a slight difference between them, but I could not say what.
Use this one: @MugenMed1212(2022) I added the @ because it was not showing in the launcher. Put it on top and Voilà, it works fine.
Hope this can help those like me that can't play MKTW 1212 without it, the generals skills and traits are just a must have.
i really like the huge battle but start unit are still remain as vanilla, seems you didn't edited startpos.