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1) Add the 1.5 tag
2) Remove the KCSG.CustomGenOption ModExtension on the WorldObjectDef. The main mod doesn't have them on the 1.5 version, so presumably something about that isn't working.
I made both of those changes locally and it seems to be working as expected.
Thanks for the reminder. it is updated now. and a bug has been fixed.
maybe something did change in the last update, i take a look.
glad it worked.
Thank you for responding, I can now enjoy a steady supply stream of gems c:
i think i tested all mods that could interact with the gem mine outpost plus VFE-Classical and it worked without errors.
there was an error as the last outpost update has gone live. but it should be fixed. did you unsubscribe and resubscribe to this (my) mod?
in the "CustomOutpostGemmine.xml" line 9 should start with a "<!--" and this entry should end with a "</li>-->" in line 11. (without the "quotation marks")
i did a quick test at a secondary Computer and didn't got any errors.
i'm sadly rebuilding and resetting my pc after a malfunction. sadly my rimworld-drive is gone too and it looks like steam doesn't like the backup i did...
[OutpostsGemMine] Patch operation Verse.PatchOperationFindMod(Jewelry) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2722008951\Patches\CustomOutpostGemmine.xml
Otherwise game runs perfectly fine and stable, it's just the option to construct the Gem Mine doesn't appear at all. The load order is as follows: Harmony > Core > DLC's > Vanilla Expanded Framework > Vanilla Outposts Expanded > Jewelry > OutpostsGemMine.
Is there a possible problem on my end? If it's required I can provide more detailed logs ^^;
maybe yesterdays VOE update changed more than i thougt.
i look into it.
i set up OutpostsGemMine in a way it shouldn't give any errors. it will just be deactivated. if the needed mods are not loaded.
best way to use it is a mod manager, rimpy is maybe the most complicated, but also most versatile.
The loadorder should look a bit like this:
Harmony > Core > DLC's > Vanilla Expanded Framework > Vanilla Outposts Expanded > "Gemstone mods" > OutpostsGemMine
but aslong harmony is first and core is second in the modlist the rest should work without sorting.
sorry but rimworld got to many mods, i missed it :)
there is also a fantasy gemstone mod, but it got its own outposts patch.
i am always thankful for feedback and ideas.
Hope you've got the time to add support!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2000801414&searchtext=gems
does anyone know what happend? (without "throwing shade")
will Gems for Jewelry return?
i reworked dependencies. just with Vanilla Outposts Expanded there is only jade.