Gunpoint
HiddenTech-03-CloudServices
22 条留言
TUMM|gottesfuss 2018 年 3 月 11 日 下午 4:19 
This was really fun!
.50Æ Ghost 2017 年 11 月 13 日 下午 12:59 
Hi, just wondered how did you add the nice point edit embedded link as that photo instead of text link, would also like to give such special thanks on my levels. Thanks.
onzamono 2015 年 2 月 18 日 上午 5:44 
Great level!
Matt 2014 年 7 月 6 日 下午 12:55 
Another great map from TRMOFNOR, but I still await a story and expert challenge to conquer.
seren 2014 年 6 月 30 日 上午 8:21 
pretty fun, but dammit i missed the laptop haha
Apathivity  [作者] 2014 年 6 月 28 日 上午 8:53 
While the orange elevators would match the color scheme, because of their size, they tend to dominate the map. Especially when there are a lot of them (like there would be here). If I see a way to hide their size, I will put them in.
znbm 2014 年 6 月 28 日 上午 7:54 
That is a great use of the Records / Storage walls. I think it would look a bit better with the white/orange elevators, though.
Imp 2014 年 6 月 27 日 上午 9:53 
oh so i can't get it shame
Apathivity  [作者] 2014 年 6 月 27 日 上午 9:51 
It is an outside Gunpoint editor called PointEdit, you can read about it and get it here;
steam://openurl/http://psteamcommunity.yuanyoumao.com/app/206190/discussions/0/864971139146390709/
Imp 2014 年 6 月 27 日 上午 9:49 
were are they And DONT delete this one
Apathivity  [作者] 2014 年 6 月 27 日 上午 9:45 
You can get other backgrounds and decorations by using PointEdit . The dark and light blue rooms in the level are created by careful placement of the 'Records' and 'Chemical Storage' back walls.
I accidently deleted your post! Sorry 
Apathivity  [作者] 2014 年 6 月 24 日 下午 2:44 
Made one final update to the level. The flow should be easier to spot (still more or less free-form though). This should be the last change, check the change notes for more details.
Apathivity  [作者] 2014 年 6 月 23 日 上午 8:33 
That was dumb of me. The elevators are now fixed! (I messed them up with the last update when I moved a lightswitch to "fix" the level) =/
shinosarna 2014 年 6 月 22 日 下午 11:12 
Top floor elevator is misaligned - when you arrive or wait in elevator it's couple pixels right of frame where it's supposed to be.
Other than this minor glitch, really good map, with good replayability.
Apathivity  [作者] 2014 年 6 月 22 日 下午 6:16 
I made a minor change to the position of one of the light switches. It being out of place ruined one of the more minor traps you could fall into. (If you played it before you probably won't notice, and honestly you may not even fall for the trap even with the fix) This update was more for my sanity than an actual level change.
HappY ;* 2014 年 6 月 22 日 上午 10:23 
fajne
ricardo 2014 年 6 月 22 日 上午 6:55 
Good map. So far all of your maps are solvable with ninja, ghost and gentleman, which is a fun challenge.
Гоблин 2014 年 6 月 22 日 上午 3:45 
ааааа
Apathivity  [作者] 2014 年 6 月 21 日 上午 8:52 
Yeah, the level is built to be a smash-and-grab level. However trying to go for Ghost, Gentleman and Ninja can really change the way you tackle the map. Personally I play this level with GateCrashers =P
Jax Boom 2014 年 6 月 21 日 上午 4:22 
Also, I made a change to Sound Detective. Your sugestion was spot on. Sequel available:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=272479140&searchtext=

I would appreciate your input.
Jax Boom 2014 年 6 月 21 日 上午 4:19 
NIce. Almost came a cropper at the top; but, figured it out. Got a bit gun happy on the first run (dosn't help). Overall a thoughtful map. Dont think i could do a stealth run tho. Liked it, thumbs up!
Apathivity  [作者] 2014 年 6 月 20 日 下午 7:59 
Storyline for this level will be made soon; Check out the other HiddenTech Series if you have not already!