安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






@GoSu if you look in "The Options Guide"(the pinned discussion) you will find your answer. I have a table for each category to give people a rough idea of what each category contains.
@xephic I will make sure to fix those issues in the next update, if I can.
@T0mb$h1tt3r This mod did this up until a few months back. In B42 I can look into adding this functionality back using lua(they previous method was script-based).
@第十九颗星 Yes I can.
@Malue I'll look into it.
@Lick I was not able to replicate this issue on my end. Sorry.
Here's the full list: pastebin[.]com/gFqcCbuw
Cheers!
@Kristian No underlying code was changed in this update for either B41 or B42.
@Gneeling Follow the Setup Guide [imgur.com]. If you've done all of that, then you need to remember that only new items spawning in cells that haven't been visited will show the new values.Or enable "Respawnable Containers" in the Sandbox Options and respawn the containers.
@FoOLkiLLeR I won't be adding new functionality to B41. Once B42 matures and gets mp added I can.
@Alkanshel Yes
@phxntom1213 Went around killing 1000+ zombies and could not replicate the issue.
4486 │ attempted index: Misc of non-table: null.
4487 │ [19-11-25 14:00:57.866] LOG : General f:0, t:1763557257866> -----------------------------------------
4488 │ STACK TRACE
4489 │ -----------------------------------------
4490 │ function: CustomizableContainers.lua -- file: CustomizableContainers.lua line # 2 | MOD: Customizable Containers.
4491 │ [19-11-25 14:00:57.866] ERROR: General f:0, t:1763557257866> ExceptionLogger.logException> Exception thrown
4492 │ java.lang.RuntimeException: attempted index: Misc of non-table: null at KahluaThread.tableget(KahluaThread.java:1462).
Any chance of updating this to allow tiered containers to be locked?
First, the “Custom Settings” section in the sandbox options doesn’t appear.
Second, changing the sandbox options doesn’t seem to affect the bag’s weight reduction rate or capacity.
Could you please take a look at these issues? Thank you! (B 42.12.3)
function: ItemDegradationVar -- file: CustomizableDurability.lua line # 53 | MOD: Customizable Containers
Callframe at: setAttachedItem
function: attachItem -- file: ISHotbar.lua line # 381 | Vanilla
function: refresh -- file: ISHotbar.lua line # 545 | Vanilla
function: refresh -- file: ReorderTheHotbar_ISHotbar.lua line # 44 | MOD: Reorder The Hotbar
function: refresh -- file: ISHotbar_injectRefreshEvent.lua line # 6 | MOD: Equipment UI
function: update -- file: ISHotbar.lua line # 259 | Vanilla
java.lang.RuntimeException: attempted index: removeHole of non-table: null
`
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3525380133
The Options Guide. that goes through every option.
@Vico Should be. That mod replaces java .class files, this doesn't. That mod hasn't been updated, and java files need to be recompiled each update if changes have been made to the files from the game that that mod replaces.
@ElVelos0 Sorry, I forgot and only worked on fixes.
@Black_moons no problem.