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Most of them, yes. Graphical mods that are not already 4K will be updated to be so, and multiple reskins will be grouped under single mods, to reduce my workshop clutter. For my UI mods those will either not make it or will need to be adjusted to Warhammer 3 parameters.
Yes, it is deliberate, as it is modeled off of real life antler placement of both modern deer and the ancient megaloceros (Irish elk) which tends to be almost parallel to the ears, and not directly on the forehead.
But I could not do exactly that because there would be model clipping issues with the ears and so I opted for more behind placement.
Think of them as a sub-species!
@Nesher666
Thanks man!
Anatomically the horns grow from the forehead just like the other Great Stags with vanilla horns and the Wild Rider stags. Just wondering!
Cheers
Here ya go https://cdnb.artstation.com/p/assets/images/images/032/945/967/large/tony-sart-wef-greatstag.jpg?1607959936
Thank you! That is my plan, ultimately. They will go over to WH3 eventually, but I will not be playing that game at release. You'll still be able to drag the mods from your WH2 file directory however and they should work just fine in WH3.
Currently I am working on an Imperial Dwarfs reskin, for the Dwarfs that reside in the Empire. It's coming along very quickly. Longer term, I'm looking to do some tabletop style graphical adjustments to the Dark Elves, although this is more difficult and may not be finished until after Warhammer 3 comes out.
Whenever I play Elves Sylvains, I'm directing your mod direct. Congratulation. 1 Questions Are you going to tackle the other factions?
Merci!
@Mortarch of Blood
Thanks man!