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I hope this helps
at Fortification.Harmony_Verb_Shoot.Postfix (System.Boolean& __result, Verse.Verb_Shoot __instance) [0x000ba] in <81f010d44ffe418ba3dceb5433b299f2>:0
at (wrapper dynamic-method) Verse.Verb_Shoot.Verse.Verb_Shoot.TryCastShot_Patch1(Verse.Verb_Shoot)
at (wrapper dynamic-method) Verse.Verb.Verse.Verb.TryCastNextBurstShot_Patch2(Verse.Verb)
at Verse.Verb.VerbTick () [0x00056] in <cd7169108ea74757aa50c5b33d275c15>:0
Exception ticking Inferno (at (174, 0, 94)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch1(Verse.Pawn)
at Verse.TickList.Tick () [0x0015c] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
However, I did test out the mod with an absolutely clean install of rimworld. Deleted every trace of it, including the files located in locallow too and reinstalled the game. The problem still persists.
I'm having a similar issue, the lens is appearing on the side of the pawn's face, and only when she is in bed
When my pawns have these installed they can be ordered to manually attack with them but they won't automatically use them for some reason.
Will they automatically use the gun-bionics as they would normal guns with your mod?
1) the pawns cannot interact with anything edible (i can't even directly order them to haul food);
2) setting the pawn to consume something every X days causes the pawn to go in loop;
3) ui disappears if the pawns have something that they can be ordered to eat during the draft (for example, Go-juice);
4) an attempt to select a pawn with a reactor in debug mode gives errors.
absolutely anything (i am currently watching a pawn that is stuck in a loop, trying to consume penoxycillin and throwing it away). it also somehow disables the abilities ui if the pawn is drafted.