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That'd be easy to code in as a debuff and/or some other effect, but I doubt a visibly damaged beard/mustache is even supported by the game engine; though, there should be multiple beards/mustaches that could feasibly serve as the closest equivalent to each other, so maybe the mod could force a specific one depending on the one you had before, since even the game itself relies a lot on Lua scripting, so I don't see why a mod couldn't utilize the same.
笑死十亿种花(中华)玩家
I liked this mod a lot in B41. Since B42 it is more or less obsolete.
⣿⣿⣿⣿⠿⠿⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠻⣿
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⣿⣿⣿⣿⣿⣿⣾⣮⣭⣿⡻⣽⣒⠀⣤⣜⣭⠐⢐⣒⠢⢰⢸⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⣿⣏⣿⣿⣿⣿⣿⣿⡟⣾⣿⠂⢈⢿⣷⣞⣸⣿⣿⣿⣿
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⣿⣿⣿⣿⣿⣿⣿⡿⠟⢹⣿⣿⡇⢀⣶⣶⠴⠶⠀⠀⢽⣿⣿⣿⣿⣿⣿
⣿⣿⣿⣿⣿⣿⡿⠀⠀⢸⣿⣿⠀⠀⠣⠀⠀⠀⠀⠀⡟⢿⣿⣿⣿⣿⣿
⣿⣿⣿⡿⠟⠋⠀⠀⠀⠀⠹⣿⣧⣀⠀⠀⠀⠀⡀⣴⠁⢘⡙⢿⣿⣿⣿
⠉⠉⠁⠀⠀⠀⠀⠀⠀⠀⠀⠈⠙⢿⠗⠂⠄⠀⣴⡟⠀⠀⡃⠀⠉⠉⠟
On another note, please do not redistribute any of my code, original or modified at any time. And never ask players to modify local copies of their mods (especially other modder's one) as this can lead to very confusing and unnecessary time consuming bug reports.
I translated (update and same changes) your mod into Italian, thanks for your work and for sharing it with the community!
Yes I'm aware that devs have implemented smoking over stoves and in cars in vanilla B42.
However to be perfectly honest I'm not a big fan of how it has been done (at least as it stands right now). I don't like the lack of interaction with the stoves(moving in front/turning it on-off), and for the "car lighter", there is no UI, no sound, no timed-action and no checks on the state of the car(or the battery).
So, as this mod has always be written for my own enjoyment and my friends first, I'll continue maintaining it so all the people enjoying it can continue to do so. People happy with the new vanilla feature are welcome to unsubscribe from it, I gain nothing either way ¯\_(ツ)_/¯
both stove and campfire also works