安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






EX: I handcuff someone, instead of me sticking to them they stick to me, like they're arrested.
Activating some instant actions like running and sprinting, I have not yet been able to force on an active player. But it may be simple for another modder.
Note that a Java method to follow a player exists but I have not been able to make it work.
Preventing player actions in MP is a pain. Feel free to reuse/inspire/improve the code of Prisonner mod for this purpose (as long as you credit and share the same way).
Activating TimedActions is pretty straightforward to get something working in most cases. But managing all the operational tricky cases forces to add crazy amount of complexity (see AutoCook/AutoSewing and their Continue action for that part) and to correct some vanilla minor bugs (see actions patch mod if you're interested in that part).
I wonder if superb survivor and the likes already solve some of the problems I met.
lmfao