X Rebirth

X Rebirth

Xenon Hunt [Discontinued]
80 条留言
janda  [作者] 2015 年 3 月 29 日 上午 8:39 
As Steam does not allow anyone but the original author to make changes to a Mod, I released Xenon Hunt 2 with the permission of Atrocious.
If you want bugfixes and updates, use Xenon Hunt 2 instead of this mod!
Walker Evans 2015 年 3 月 27 日 上午 11:39 
Hey Janda,

Took a look at Xenon Hunt because of a complaint over at Marine Rebalance from someone having trouble capping a Xenon I. You might want to take a look at your md\Boarding.xml. No conflicts, but it looks like it might be a bit out of date.
Outlaw 2015 年 3 月 27 日 上午 7:40 
Thanks Janda :)
janda  [作者] 2015 年 3 月 27 日 上午 1:15 
Hi, I'm took over the maintanance from Atrocioues as he is too busy. Unfortunately Steam does not allow me to upload new version or descriptions.

@Rikku
It works for 3.51 but you can find slightly modified version here: http://www.filedropper.com/xenonhunt

@Dark-Chummer
I will look into tha the drone issue as soon as I can. But a K has no cargo hold and cannot take normal wares.
Outlaw 2015 年 3 月 26 日 下午 4:27 
any recent Update Available for this does it still work with 3.51?
Dark-Chummer 2015 年 3 月 25 日 上午 10:24 
Das Drohnenausrüsten an einer Werft hat ganz normal funktioniert.

Bleibt das Problem mit dem transverrieren der Waren von Schiff zu Schiff.
Dark-Chummer 2015 年 3 月 25 日 上午 9:11 
Folgende Probleme:
Es ist nicht möglich einem Xenon K mittels einer Rahanas oder Tanaris Waren/Drohnen zu transverieren, da die besagten Schiffe (vermutlich auch andere) nicht richtig an der Xenon K andocken können. Sie hängen dann press an der Hülle und kommen halt nicht näher. Der Warenaustausch kommt dann nicht zustande.

Bitte behebe dieses Problem.

Ob ich eine Xenon K an einer GKS Werft mit Drohnen ausrüsten kann, werde ich gleich noch testen.
Nosferatu 2015 年 3 月 15 日 上午 10:15 
Oh, yes. That did it. Thanks a lot :)
Vandragorax 2015 年 3 月 14 日 下午 4:47 
Get the files here with the .cat file already edited with the new bridge positions:
http://www.filedropper.com/xenonhunt
Nosferatu 2015 年 3 月 14 日 下午 2:56 
Thank you for the values, janda. However, when I change the values the existing dokingbays on my Xenon K & L dissapears instead of being moved. For reference, I use the original mod from steam, and not the mod in the link below.
Can you think of any solution to this?
Vandragorax 2015 年 3 月 11 日 下午 1:58 
Sorry janda, can you please provide some information on where and how we can change these positioning values?

Thanks!
janda  [作者] 2015 年 3 月 7 日 下午 3:16 
You can use this values for the xenon I
<position x="0" y="330" z="1800"/>
<quaternion qx="0" qy="0" qz="0" qw="1"/>

Values for the xenon k are below

@Atrocious
I can take care of the mod, if you want
Nosferatu 2015 年 3 月 6 日 上午 8:46 
Is it possible to move the player dock for the L as well? Maybe to the front of the ship?

Using the cap ship bridge mod kinda makes it an "interesting" experience when everything's upside down :p

Otherwise thanks for a great mod :)
A†rocious  [作者] 2015 年 3 月 4 日 下午 12:35 
@janda: Good to hear you found a solution. Sorry, I'm currently not playing X and don't have a lot of time to support the mods.
janda  [作者] 2015 年 2 月 23 日 下午 12:19 
I moved the player dock to:
<position x="0" y="0" z="700"/>
<quaternion qx="0" qy="0" qz="0" qw="1"/>
for a great view with the capship bridge mod.
Nosferatu 2015 年 2 月 14 日 上午 7:00 
Yes it does :)
Wegadin 2015 年 2 月 13 日 下午 4:36 
does this mod work with the current version?
janda  [作者] 2015 年 2 月 12 日 上午 4:20 
great mod!
But would you mind putting the docking bay on top/front of the xenon k?
This way, your mod would be much more enjoyable with the capital ship bridge mod.
76561198029690070 2015 年 1 月 31 日 上午 8:52 
Hi aladinaleks
Du bist der beste, funktioniert super
Und danke für den Link.xenonhunt_standart.rar

You're the best, works great
And thanks for the link.xenonhunt_standart.rar

Sorry for my bad English
aladinaleks 2015 年 1 月 31 日 上午 8:12 
.I use the mod in version 3.2 rc4 , or download here. http://apocalypse.moy.su/go?https://yadi.sk/d/itgI5xNHeKH6V
aladinaleks 2015 年 1 月 31 日 上午 8:08 
Dont Deleted file ships.xml

Change text in ships.xml on this

<diff>
<!-- checked for 2.10 -->
<!-- make xenon capital ships capturable -->
<replace sel="//ships/ship[@id='xen_destroyer']/@capturable">true</replace>
<replace sel="//ships/ship[@id='xen_destroyer_xl']/@capturable">true</replace>
<!-- give them internal defenses -->
</diff>
76561198029690070 2015 年 1 月 30 日 下午 6:11 
Hi Atrocious
Bitte ein Update für XR 3.20+
Please update for XR 03.20+
76561198029690070 2015 年 1 月 30 日 下午 1:52 
Hi aladinaleks

funktioniert nicht
1.XR-3.20 rc4
2.MOD: Xenon Hunt Version 1.02
.Ordner Gelöscht (md)+Boarding.xml < Gelöscht
.Ordner Gelöscht (libraries)+ships.xml < Gelöscht
funktioniert nicht

not working
1.XR-3.20 rc4
2.MOD: Xenon Hunt Version 1.02
.Deleted folder (md)+Boarding.xml < Deleted
.Deleted folder (libraries)+ships.xml < Deleted
not working
aladinaleks 2015 年 1 月 29 日 下午 5:05 
franz.jaeger.de

Unpack the mod. Delete the folder, md. Remove from the libraries folder, file ships.xml.

Mod works for version 3.2 rc4.
76561198029690070 2015 年 1 月 26 日 上午 8:37 
Bitte ein Update für XR 3.20
Please update for XR 03.20
76561198029690070 2015 年 1 月 25 日 下午 1:09 
Bitte ein Update für XR 3.10
Please update for XR 03.10

Danke
Grevas 2015 年 1 月 10 日 下午 7:36 
I have to apologize, sorry for the false report. For some reason my officer got back on my ship but was *not* working on it :(
Grevas 2015 年 1 月 10 日 下午 6:18 
I couldn't board a Xenon I which does have a Dockingbay icon on it. Interested in the savefile?
It also included 2x Dronebays...
Sanyokbig 2015 年 1 月 2 日 上午 10:33 
escaflow, nope, it isn't. Works well for me, just captured I. Took me a hour or so but i did it. As said in description you can capture only new spawned ships ater installing this mod. So destroy that I and wait for another to spawn, he will be boardable
escaflow 2014 年 12 月 25 日 下午 6:44 
Sadly broken on the new Xenon I with 3.1, the context menu for bording isn't there, no jumpdrive or dronebays (but Mariens).
For K everything works thou.
Uk_Jay 2014 年 12 月 12 日 下午 8:04 
Needs updatewith 3,0 boarding now harder i just got this mod thought i would five it a go.Went to cap Xenon killed it down to 2 percent killed all Guns and whatnot and lost boarding party stage 1 5 star officer
Simoom 2014 年 11 月 11 日 下午 6:45 
I have a pre-2.51 save and I captured a huge fleet of Xenon ships before the update. After the update to 2.51 I got a weird bug where... all the crew I had for the Xenon ships disappeared? The X Rebirth Save Editor utility can still see them, but in the game they all come up as crew-less.

Does anyone else have the same issue?
aladinaleks 2014 年 11 月 8 日 上午 11:04 
This mod works on 3.0 beta 2.
Wheat Tail 2014 年 10 月 26 日 上午 10:27 
Why do i can't get this mod ,_,
I subscribed on it, then i launch game, it say "checking subscribes in workshop", then game is starting and... Nothing. It not appear in /extensions and nmm do not sees him... And i can't capture K/I ofc ,_,
Game Watch - 735 2014 年 9 月 10 日 下午 3:12 
Dang That "I". My destractions ether destroy it before I can take her, Or I myself get destroyed trying. Such pain when it repairs its systems too quickly. must take a different approch... that blasted whale of a ship. arggh!
BloodMasterLink 2014 年 8 月 8 日 上午 7:13 
My xenon I ship is not getting repaired nor does it have sheilds anymore.
Chakka 2014 年 7 月 30 日 下午 9:14 
I cannot get an I or K to refuel
Bumelux 2014 年 7 月 20 日 上午 10:33 
Ok. Everything is fine. I didnt know that the turets work.^^ :)
Bumelux 2014 年 7 月 19 日 上午 4:19 
@Atrocious: Do you meen that all wapons can get repaired by my Engineer on my I xenon ship? Currently does have my I Xenon ship less than the normal (not Entered) Xenon I ship. Becaouse i belive they have some other wapons that i cant buy in our ship production in omicron lyrie or Albilon or Devries. And therefore they cant repaire that special wapons.
Maybe with welding laser Mod ^^ :D
A†rocious  [作者] 2014 年 7 月 19 日 上午 3:28 
@Tommcen: Repairing turrets should be the same as with other ships.

@suvorin: Xenon I does not have shields in the vanilla game. I did not add them, because they were not the focus of this mod. Egosofft will add shields to Xenon I probably in the next update though.
Bumelux 2014 年 7 月 19 日 上午 1:27 
Great it really works. :) Thx for that great mod. But it would be fine if all turets could repered by my techniker on bord after entering^^ Because i have to destroyed all xenon wapons on that I ship. -.- But thx.
suvorin_66 2014 年 7 月 11 日 上午 9:38 
почему на ксеноне I нет щита?
dbushi 2014 年 7 月 11 日 上午 2:27 
Yippie kay-yay I just got my first I-type destroyer... I love this mod :)
Defektiv 2014 年 7 月 7 日 下午 7:40 
I can understand why they wouldn't put them on. Afterall an AI ship would not have any use for docking ports or life support systems. Although it does seem like a shame they haven't added a way to still take them over. Maybe if they ever finish the game they can start polishing the corners a bit. They do have a history of having strong mod incorporation.
Dragonspirit 2014 年 6 月 30 日 下午 6:10 
I agree with Scimitar101, that should been part of this game when it was released.
Dragonspirit 2014 年 6 月 30 日 下午 6:09 
In X-3 wasn't one of the best Xenon ships called the Xenon T ship ? I havn't played X-3 in ages, but had captured and used those ships. I think it was like 6 or 7 turrets in all, possibly more ? I like the ship design better too then the ones I saw in the pics here.
j.jamo5 2014 年 6 月 26 日 上午 5:51 
:)
A†rocious  [作者] 2014 年 6 月 24 日 下午 1:03 
I just published update 1.02. See the notes above. It includes a fuel bay for the Xenon I. As before, ships have to respawn to add these features, so the ships you already have remain unchanged.
Chew Ass and Kick Bubblegum 2014 年 6 月 24 日 上午 9:10 
Egosoft REALLY has to include this to the game.
I mean, SERIOUSLY.
MYHORSEISAMAZING 2014 年 6 月 21 日 下午 2:25 
Easiest boarding, expectin, maybe, freighters. Both I and K have lot of blind spots. If using heavy guided missiles u can stay at the "carapace" where no turrets, when killing engines, and jumpdrives have too low hp buffer to give turrets time to kill u if using shield mainterance drones. The only trouble is that u need high level marines, but if u play more than 2 hours, that problem disappears.

Sorry for sentences structure, eng isnt my native :D