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Now only if someone posts ways to get more Legacy Points ;)
Think best i can do is turn off this mod and see if it fixes anything. if not, maybe it'll be fixed in the next chapter. if not, i'm probably just SOL
Which campaign did this occur on?
This mod is the only one i have that modifies villages, is it possible that it could be preventing new recruit flags from appearing / staying? Tried disabling it, but that hasn't caused any new flags to pop up even with some time passing, so i'm not sure.
Wildermyth is really easy to mod and to make copies of existing mods. If you wouldn't want to do that still, you could enable the developer console, but doing that could make it even easier to trivialize the game.
Was mainly trying to give feedback on the mod with the intent on helping maintain game-balance if that's something you're aiming for at all. Not a request for a new mod, sorry if my last comment came off that way.
On adventurer carved in stone, i ended chapter 1 with three level 4 warriors, each only getting 2 rounds of training. As nice as it is, i feel like the addition of the experience points, retirement age, and item might be a bit too powerful for something that is always available.
Perhaps a rework or separate version of the mod that limits the number of trainings that can be done per chapter, and only has a small chance of providing experience points, OR retirement age, OR an item?
Maybe i'm more used to Tragic Hero difficulty, but i worry this might be a bit much for my taste. Might just increase the difficulty of my campaign.