Project Zomboid

Project Zomboid

Ekron
269 kommentarer
DeCell 24. aug. kl. 16:21 
Could you fix up the foraging zones? Many roads and areas are either wrongly labeled or dont have a zone.
neuerer 22. aug. kl. 4:00 
Does the interior layout/general layout of things randomly change with each map generation or is it set?
(PlentyT)  [ophavsmand] 6. aug. kl. 9:51 
@iCloadty Unfortunately if the map has loaded incorrectly it will require a new save for it to work. :cherrypie:
iCloadty 6. aug. kl. 9:04 
I think it could be a mod conflict cause it was working earlier. But I removed all the mods I added after i've seen it working. And I still have the same issue. It looks like some chunks of map are missing or not loading correctly. What can I do?
(PlentyT)  [ophavsmand] 5. aug. kl. 13:33 
@iCloadty Could be missing one of the tile packs or they haven't properly loaded, easy to do on servers. Could also be a mod conflict, hard to say. :cherrypie:
iCloadty 5. aug. kl. 13:07 
For some reason in my multiplayer safe buildings are not loading correctly. Anyone know why?
(PlentyT)  [ophavsmand] 26. apr. kl. 23:45 
@ttv/Lilly the Bun Should work fine, try unsubbing and resubbing :cherrypie:
ttv/Lilly the Bun 26. apr. kl. 12:09 
is the mod broken in b41 now? Have spawned in here in single player and on multiplayer with the tilesets enabled and am in a forest. Map shows building but they don't exist
MonoBoca 9. mar. kl. 16:09 
lil bro you just revealed my ip 😭🙏
Allen 22. feb. kl. 14:16 
holy crap bro its in the game now
M_-_S 18. feb. kl. 14:19 
немного прошел на этой карте, но в некоторых домах нет коллизии у кирпичных заборов, пожалуйста исправьте или поставьте обычный забор на выходе
Dylan  [ophavsmand] 31. dec. 2024 kl. 12:15 
@PeterHammerman those buildings will come through into B42 but be renamed to Farmstead Inn
PeterHammerman 31. dec. 2024 kl. 10:24 
Any chances to bring back Ekron epic Inn building, bar and garage behind to new B42 map in Ekron? :)
(PlentyT)  [ophavsmand] 18. dec. 2024 kl. 2:34 
@auto @Vuizzon It is a good day, they did a great job of it. The school alone is awesome, very happy to see it official :spiffo:
Vuizzon 17. dec. 2024 kl. 22:34 
holy crap bro its in the game now
Solodon 17. dec. 2024 kl. 20:22 
holy crap bro its in the game now
KickPaw 28. okt. 2024 kl. 11:12 
many missing walls
Leo5 15. okt. 2024 kl. 13:18 
does rusty respawn? and if not is it possible you can make it do so? the server i play on never has it there cause i assume someones taken it
(PlentyT)  [ophavsmand] 14. okt. 2024 kl. 14:51 
@no I'm not sure tbh but i think i remember them saying they plan on adding it at some point so hopefully thats b42 :cherrypie:
no. 14. okt. 2024 kl. 13:43 
@(PlentyT) B42 will have vanilla ekron tho?
FranGamer<3 11. okt. 2024 kl. 13:50 
No es compatible con mi mapa: Residential Lake
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 11. okt. 2024 kl. 5:48 
This map is dead.
MobileSuitCleb 1. okt. 2024 kl. 7:05 
@blueball Also having this, suspect another mod may be overwriting the vehicle spawn zones if this isn't happening for everyone
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 22. sep. 2024 kl. 15:43 
@(PlentyT) so in 2050
Burleon 3. aug. 2024 kl. 6:37 
Been using this map for ages but now I'm having problems with it in MP, there are some buildings with missing walls, any ideas?
Ace_Proto 29. juli 2024 kl. 14:35 
anyone else having vehicles spawning in backyards and other weird places?
(PlentyT)  [ophavsmand] 27. juli 2024 kl. 13:38 
Some fixes will be made when B42 comes out
Dubble 27. juli 2024 kl. 7:17 
quite a few rooms in buildings are missing light switches and a few others have bugged roof sections that appear when inside the house.
(PlentyT)  [ophavsmand] 16. juli 2024 kl. 2:24 
@Paranoid&Afraid, We'll be making some changes when B42 comes out so we'll take a look at it then. Thanks for letting us know :spiffo:
Paranoid&Afraid 15. juli 2024 kl. 16:10 
Not sure if it was intended, but apparently the .txt files ("pack_items") for the map's custom items share the exact same name for the .txt files for Shark's Weapons Pack (which is also "pack_items"). I typically load maps after items and vehicles, so Ekron's files kept overwriting SWP's and led to the weapons to not spawn at all.

A simple rename fixed that, but I just wanted to bring that up to the mod author if they weren't aware of it.
Dylan  [ophavsmand] 15. juli 2024 kl. 3:20 
@0Samuro0, The map is Cells 23x27, 23x28, 24x27, 24x28.
tilarium 14. juli 2024 kl. 6:03 
But not bad enough to figure it out on your own, huh? Not hard. Firstly, it's literally right over the down that the devs like to call Lickskillet. Secondly, the first picture shows where it is on the game map, so compare that with the map provided on the PZ website. Thirdly, I provided the cells back on 6 Oct, 2023 and it's currently on page 4 of the comments if you had bothered to even look at them.

That's what is wrong with todays generation, they need everything handed to them instead of doing the work to get the results themselves.
0Samuro0 14. juli 2024 kl. 5:00 
We need cells location info)
(PlentyT)  [ophavsmand] 7. juli 2024 kl. 4:20 
@vAyeThatsT double check the tile packs are activated in your mods options and also make sure you're not in debug mod :cherrypie:
AyeThatsT 7. juli 2024 kl. 4:07 
hey just installed my mod but i got a couple question marks that are red floating around the green house but i have all the tile pack is there anything extra i may be missing
(PlentyT)  [ophavsmand] 5. juli 2024 kl. 13:15 
@Resident NATO Freedom Enjoyer - The room definitions are set from the base game definitions so we can't increase or decrease loot found, just lucky or using another mod that affects that kinda loot such as gun mods :cherrypie:
Resident NATO Freedom Enjoyer 5. juli 2024 kl. 12:55 
Feels like there is way more loot than loot settings on my game would normally have. I mean even for extra loot this seems excessive. I've found an arsenal of guns, tools, books, and metalworking stuff in random houses and sheds to the point that it would look like I had looted a PD station and a warehouse. Is this normal?
OwOstrich 3. juli 2024 kl. 8:49 
update, i figured out the issue. there is a setting in base zomboid called "double-sized textures" that i did not have enabled. once that setting was enabled, the visual bugs were fixed.
(PlentyT)  [ophavsmand] 23. juni 2024 kl. 9:12 
As a former Linux user i know there can be many compatibility issues that come up with games but i don't know if that can affect mods, if you know how to check your logs look for any errors and also asking other Linux user in the official Project Zomboid discord server might also help. :cherrypie:
OwOstrich 23. juni 2024 kl. 5:01 
i'm noticing a lot of visual bugs in ekron with this mod, such as walls of certain buildings stretching across the road long past their hitboxes, and boxes seemingly beneath the floor. i am using linux, if that's important.
KalDash 20. juni 2024 kl. 11:58 
@Killertaco63 : Lot of map here on pzfans dot com
Killertaco63 2. juni 2024 kl. 13:22 
I really like this map, just wondering if there is an online map anywhere, also i loved the lawful Falafel restaurant, are there any other secrets like that in the town of Ekron?
krom 1. juni 2024 kl. 13:48 
it's a more than decent map, among my favourites despite the light switches issue.
the inn is fantastic, and i can only recommend setting up base there! (it does have all the switches)
(PlentyT)  [ophavsmand] 1. juni 2024 kl. 12:56 
@vedxsx We do often forget to add switches, its a small thing to do so can be easily overlooked. We may be making some fixes to stuff that gets broken when the B42 update drops so if we're able (and remember) we will take a look at the buildings and try add the switches in :cherrypie:
vedxsx 1. juni 2024 kl. 12:47 
a lot of the houses don't have light switches even in important places like bathrooms without windows. and sometimes cars spawn in really weird places like almost glitching into walls. it's not really a game breaking thing cause the rest of the map looks pretty good
(PlentyT)  [ophavsmand] 30. mar. 2024 kl. 2:12 
@Timescape312 If you load a singleplayer game with all the required mods are active and the walls are their and working fine then it is likely to be a server issue. From what id imagine probably one of the tile packs not being loaded thus any walls used from that pack being broken.
Timescape312 29. mar. 2024 kl. 17:47 
Just added this to a private server with friends, and noticed some of the walls didnt load correctly and allow zombies to just wander into most buildings (the logging company, a warehouse north of it). Dont know ifs a known bug or something on our end.
Segaside 14. mar. 2024 kl. 16:33 
Well designed and revitalisation of the map. Major deal breaker though MP wise, is no Loot Respawn. Feels like it wasn't configured properly. Only place it does respawn is the medical centre cabinets.
Arès 9. mar. 2024 kl. 16:29 
The map is cool, but I prefer the original, the little lag bug, even enclosed with walls at 100%, in the middle of the night, a Zombie walks on the water and bites me, then Zombies pass through certain barriers or a wall of house and warehouse next to the gas station.
pEEtrs 18. feb. 2024 kl. 23:35 
BUG: The house (I unfortunately chose as base) does not have any light switches inside.

House NW of school, the one with 3 door garage next to it.