Surviving Mars

Surviving Mars

MicroG Extractor Resource
9 条留言
ChoGGi  [作者] 2022 年 5 月 24 日 下午 7:05 
Whoops
Xorn 2022 年 5 月 24 日 上午 10:25 
The button to choose resource has disappear. I play Surviving Mars a week ago and it works fine, but now the is no button (i only check this in my saved game)
ChoGGi  [作者] 2022 年 3 月 20 日 下午 8:03 
Enjoy :)
Grayhill 2022 年 3 月 20 日 下午 6:52 
@ChoGGi Thanks! Much appreciated!
ChoGGi  [作者] 2022 年 3 月 19 日 下午 4:27 
v0.3
No Power: Newly placed Micro-G Extractors don't need power (default off).
hinoron1 2022 年 3 月 18 日 下午 5:37 
@ Ericoahu
I solved that problem for myself! One of the other mods (one of ChoGGi's? I forget) has the Omega Telescope revealing ALL Breakthroughs instead of just three. Two of those Breakthroughs are pretty important; learn them ASAP:
"Eternal Fusion" (Upgrade that makes fusion reactors fully automated and doubles power output to 600 -- 10x polymers to upgrade).
"Prefab Refab" (able to convert most buildings into prefabs)

So, I build a few unconnected Fusion Reactors on Mars, convert them to prefabs, and take one with me (along with 10 extra polymers) to the new asteroid. Place one reactor, upgrade it, and I have constant 600 power for the whole asteroid --way more than I'll need! (Don't forget to bring some maintenance mats to maintain the Reactor... electronics, I think?)
Grayhill 2022 年 3 月 16 日 下午 7:05 
Making the autonomous option available with this mod would be fantastic.
ChoGGi  [作者] 2022 年 3 月 15 日 下午 4:18 
I could probably add it as a mod option to this one?
Grayhill 2022 年 3 月 13 日 下午 2:25 
Have you made a mod that makes it so the auto extractors don't require power or that makes power easier to set up? I'm tired of placing and refabbing 14 solar panels every time I visit an asteroid. I'd love a mod that makes micro-g auto extractors require no power.