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<li Class="CompProperties_Power">
<compClass>CompPowerTrader</compClass>
<shortCircuitInRain>false</shortCircuitInRain>
<basePowerConsumption>5</basePowerConsumption>
</li>
<li Class="CompProperties_Flickable"/>
that makes it flickable, never short circuits in rain, and 5 watts. I have mine as 5 watts because I also removed the heatpusher comp so that it doesn't act as a heat source and just tiny led lights inside. (You can change the powerconsumption number to whatever you feel is reasonable.) Hope this helps those that want to use it before it's patched. Cheers.
personally i'd recommend making 1 wire going all the way through with less of a bend
<altitudeLayer>Skyfaller</altitudeLayer>
<passability>Standable</passability> <!-- or delete this line -->
<pathCost>0</pathCost> <!-- or delete this line -->
And then you're good to go.
The menus and such take more work.
Well since its all XML based and Im slowly growing somewhat understanding of XML (since I've been making my own patches for my own use) I can take a crack at it for you if you want! See about making an electrical version tied to electricity research, make them so pawns move underneath them, and organize them a bit more if you want. Won't cost you a thing!
<passability>PassThroughOnly</passability>
is likely not ideal. Sometimes you may want the pawn to stand exactly "under" or where the lantern is.
In the future I might commission fewer mods but try to go "all out" on them. So I don't end up with many "half-done" mods. I've read your reply and I'll see what I can get done.
My only feedback really is the same as a few others mentioned below: Making the menu selection better (such as a drop-down menu to choose which colors to use). Possible electrical variants, and if its possible to have them layered so when a pawn moves underneath them it shows up on top of them instead of layered beneath them.
Other than that, I'm going to be using this one for my decoration needs!