Project Zomboid

Project Zomboid

Realistic Guns
47 条留言
Hao 2024 年 4 月 28 日 上午 12:38 
Drey  [作者] 2024 年 4 月 25 日 下午 1:48 
@Morozyaka I deleted it by accident, sorry for that but I answered you anyway and I really made the changes, I can show you the code if you want. It's working fine on my game here, maybe it's just incompatible with another mod you use, or maybe it'll only work on a fresh game.
z0mb3gam3r 2024 年 4 月 22 日 下午 10:20 
if this was an 1 april prank, well that was dumb. I hoped that you really changed the mod, you dissapointed me
z0mb3gam3r 2024 年 4 月 22 日 下午 10:14 
everything is not feel right, all the same, you liar, and don't delete my comments
Drey  [作者] 2024 年 4 月 22 日 下午 9:59 
@Серьёзный Илюха sorry for that. Sound Radius was reverted to vanilla in this new update. Lemme know if something doesn't feel right again. Thanks
Drey  [作者] 2024 年 3 月 31 日 下午 2:37 
@Morozyaka Just released an update for you, sound radius for all weapons increased, ty for your feedback!
kendrickclayton69 2024 年 3 月 29 日 下午 10:09 
You should make it when you shoot it, it makes your ears ring.
z0mb3gam3r 2024 年 2 月 12 日 上午 2:09 
Thank you, I'm sorry if I was rude. Your mod is awesome
Drey  [作者] 2024 年 2 月 11 日 上午 8:46 
@Morozyaka I`ll change it, I agree with you
z0mb3gam3r 2024 年 2 月 10 日 上午 2:49 
This mod could have been perfect if the sound radius hadn't been changed. The radius is too reduced, it becomes not interesting to play. It feels like zombies are deaf.
Drey  [作者] 2023 年 6 月 28 日 下午 10:07 
@Mr TKBear it will slightly boost the aiming time, hit chance, damage and range of all vanilla guns in the game while keeping them NOT-OVERPOWER. this mod aims to make shooting guns more realistic because even if you never shot a gun before you'll be able to hit big, slow and near targets such as zombies. I will put this on mod description, TY.
Mr TKBear 2023 年 6 月 28 日 下午 5:53 
can we get a change list?
Krilton 2023 年 6 月 12 日 下午 12:55 
@Drey Glad to have helped and yeah, programming sucks if you don't catch errors. With this game in general, if you don't back up your game prior to a mod (for whatever reason) you can hose your game. Ex: some mods that if you remove them, ones that have buildable items, before scrapping said item that it will be an invisible barrier that you can't get rid of. Re-installing that mod won't even fix it, not even sure if a sledgehammer will fix the invisible "wall". x.x
Simbach Vazo 2023 年 6 月 10 日 下午 7:53 
Bless it, thank you.
Drey  [作者] 2023 年 6 月 10 日 下午 4:47 
@Simbach Vazo It should work, but it depends on what other mods you have installed
Simbach Vazo 2023 年 6 月 10 日 下午 4:03 
Does it actually work on guns found already? Similar mods don't seem to add that, and it is rather frustrating.
Drey  [作者] 2023 年 6 月 8 日 下午 1:41 
@Krilton, this error suggests that the weapon name is returning Null, which means I messed up with Britas weapon names while coding, TY again for your help. I'll fix everything and will reupload it ASAP, meanwhile, the old version is currently online.
Drey  [作者] 2023 年 6 月 8 日 下午 1:23 
@Krilton, TY for your feedback, I'm aware of this error, at first it ran OK to me so I uploaded it, it seems to have something to do with Britas, you're right, I'll revert it to the old version while I do the fixes, sorry for this
Krilton 2023 年 6 月 7 日 下午 6:14 
@Drey I had PZ installed on another computer with an older version of this mod. I looked at the lua file and replaced that older one over the newer one. The error box, first of 2, did not appear. I'm no programmer but something in the compat for britas isn't right.

FYI. hope that helps :)
Krilton 2023 年 6 月 7 日 下午 5:51 
@Drey Sorry that I had to split it up. I have the log file if you want it.
Krilton 2023 年 6 月 7 日 下午 5:49 
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:342)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:264)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:392)
at zombie.GameWindow.init(GameWindow.java:1206)
at zombie.GameWindow.mainThreadInit(GameWindow.java:576)
at zombie.GameWindow.mainThread(GameWindow.java:489)
at java.base/java.lang.Thread.run(Unknown Source)
LOG : General , 1686184728565> -----------------------------------------
STACK TRACE
-----------------------------------------
function: Adjust -- file: RealisticGuns.lua line # 6 | MOD: Realistic Guns
function: RealisticGuns.lua -- file: RealisticGuns.lua line # 125 | MOD: Realistic Guns

Jun 07, 2023 7:38:48 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException
Jun 07, 2023 7:38:48 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: java.lang.RuntimeException:
Jun 07, 2023 7:38:48 PM zombie.Lua.LuaManager RunLuaInternal
SEVERE: at Adjust:6
at RealisticGuns.lua:125
Krilton 2023 年 6 月 7 日 下午 5:49 
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1782)
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:564)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:510)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:496)
Krilton 2023 年 6 月 7 日 下午 5:49 
STACK TRACE
-----------------------------------------
function: Adjust -- file: RealisticGuns.lua line # 6 | MOD: Realistic Guns
function: RealisticGuns.lua -- file: RealisticGuns.lua line # 125 | MOD: Realistic Guns

ERROR: General , 1686184728564> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: DoParam of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1686184728564> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: DoParam of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
Krilton 2023 年 6 月 7 日 下午 5:48 
Went to load up the game and had 2 "error" boxes, one at the menu screen and the 2nd during the loading game process.
Drey  [作者] 2023 年 4 月 12 日 下午 9:01 
@Frost5574 I'm a little busy because of the college, but I promise I'll work on it asap
Frost5574 2023 年 4 月 12 日 下午 6:28 
any update on the brita compatibility patch? no rush just checking.
Khean#47 2023 年 4 月 9 日 上午 3:10 
man....my guy is an american hero
Redneck Princess 2023 年 3 月 10 日 下午 9:14 
@Drey You're a chad <3
Drey  [作者] 2023 年 3 月 6 日 下午 8:01 
@Butterfield Working on it, hold my beer
Butterfield 2023 年 3 月 4 日 下午 5:01 
Did he add the compatibility?
Redneck Princess 2023 年 2 月 26 日 下午 9:50 
@Drey Yes, Please do add a Brita's compatibility. That would be really appreciated. I do all my playthroughs with Brita's Armors and Weapons, and I'd love to have this mod in the server me and my friends play.
Drey  [作者] 2023 年 2 月 25 日 上午 8:26 
@Heck Should work mid-save but won't affect other mods, but I'll add Britas's compatibility if you guys want.
Redneck Princess 2023 年 2 月 25 日 上午 3:43 
1. Does this work with Brita's weapon pack?
2. Is it safe to add mid-save?
Moriarti 2022 年 12 月 25 日 下午 1:45 
What parameters does the mod change? Can I have a table?
TANGO 2022 年 11 月 17 日 下午 7:36 
That is true brother
Drey  [作者] 2022 年 11 月 16 日 下午 5:13 
@Tango I totally understand you, trust me. But here's my opinion on this: This is exactly why mods are made. Some people love the immersion of the game while others just want to have some fun, modders are here (generally) to serve this second group of people.
Thank you for the feedback!
TANGO 2022 年 11 月 16 日 上午 10:05 
Well, let's think this throu. The game has RPG elements, like leveling up skills. Let's say you are an average flipping burger 18y/o joe that never touched a weapon, sudenly, 10 zombies are coming at you in a hallway and you happen to have an M4. You are probably going to shoot to survive (prob on full auto). You need experience and nerves of steel to take on 10 zombis by shooting all of them in the head while remaining calm. That's what the game is trying to mimic with its mechanics, if you don't have the neccesary skills you are going to be bad at it (that's why you should stick to shotguns, better dmg=more xp and hard to miss shots at close range=less ammo and noise). You need to survive and train to level up your aiming skills, then you go for a different weapon like any other rpg out there. I think, by doing this you are not making the guns OP (like you said) but you are making the early game leveling waaay easier. Just a thought about the game mechanics
runningkell 2022 年 11 月 1 日 上午 10:59 
Mod id is 2709350465
If you turn on urls in steam you can see the mod id for any workshop item
Prometheus 2022 年 10 月 20 日 上午 7:15 
An Mod ID would be nice :)
Please
Drey  [作者] 2022 年 7 月 29 日 下午 4:31 
@Kyosa TYVM <3
Kyosa 2022 年 7 月 11 日 下午 3:04 
Very good mod, it's not overpowered ! rewarded
晓山alreShan 2022 年 2 月 12 日 下午 11:52 
does this mod effect to the arsenal(26)gunfight 's weapon?
Bragnak 2022 年 1 月 25 日 上午 4:08 
I found new D-E gun and new one actually have the better stats etc. So it is not issue for new playthrue, sadly I clear Prison and looted guns before instaling this mod.
Solution: debug or cheat menu :D
Bragnak 2022 年 1 月 24 日 上午 10:35 
Is it possible this mod works only on guns you did not found already? I shot zombie with M1911 and it took me 2 - 3 shots to kill zombie...
I have aiming skill around lvl 6
Bragnak 2022 年 1 月 24 日 上午 7:16 
Thanks a lot, I will try it in game then :)
Drey  [作者] 2022 年 1 月 21 日 下午 1:22 
@Bragnak This mod tries to change how guns work, buffs their aiming, range, etc, it will make guns much more useful, but not too much OP
Bragnak 2022 年 1 月 21 日 上午 7:31 
Hello can you explain how this mod works or what you changed? I am loking for gun mod for my already running playthrue