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Due to Simon's sudden hiatus (and with his blessing) I have taken over the Terran Cruisers. As I have no access to update it here, the mod is moving to Nexus.
As I have no plans to expand Experimental Cruisers branch, any volunteers with Blender and xpath/xml experience are more than welcome to take over. To do so, please ping me directly over Discord (rothank) for a Discord server invite (Steam keeps flagging direct URL as "potentially malicious" -,- )
version 1.50 (base mod & VRO) has been released on Nexus!
new ships:
- Kagoshima
- Ashikaga (added to game files, but due to collision issues not yet available for purchase. Likely to be fixed for 1.51)
changes:
- Yokohama lost 1 L shield, to bring overall balancing in line with base game destroyers
- legacy Split Vendetta xml requirements have been removed. Mod no longer requires Split Vendetta DLC
- optional bridge replacer (Argon) added
-Mostly small changes and bugfixes,
I estimate the old ships should be ready and playable in 6.0 in about a week. Maybe sooner if things go smoothly. Thank you for your patience.
https://www.reddit.com/r/X4Foundations/comments/tibdmq/release_vro_for_toa_dlc/i1df9xh/
@The Doctor I am starting to consider this was the way to go all along xD
@Capt. Silver very happy you enjoy them!
Those are my thoughts.
And sorry if I sound condecending or angry, english is not my first language.
Also, it is stated that the AI does not build this ships (which I find nice since I can try and make a faction with distintives ship with custom start) so where is the weakness exploit ?
Right now for me you have 2 ships with fairly distincts roles :
- The Kagama : A ship almost XL size with big accent on L turrets. Good for Capital VS Capital, less when encountering fighters and missiles even with L bolt turrets. You could balance the ship by reducing the fighter holding capacity from 40 to 28, reducing its speed (188 for a ship this size using terran engine is FAST) and you could keep the same number of turrets but move 3 L ones on the belly (I would suggest the most forward one, the rear most one in the line of 4 in the middle and the the one closest to the landing pad).
Lint5's Triton could use an upgrade. In its current state it is chic, but not usable.
@normcameron you're welcome. I know a lot of people prefer their heavy ships to have forward artillery.
Or if you prefer : Many turrets on top, fairly little on the bottom.