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@doctornull
I've posted a suggestion discussion and added reply's and your suggestions there.
Some suggestions:
- Cluster abandoned habitats in systems with Tomb Worlds, or with abandoned Megastructures (but maybe not the Dyson Sphere if that prevents it from being restored? dunno.)
- Set the system habitat shipset as a system variable before adding habitats, and build all habitats in that system with that style. That puts the list of styles in one place for easier editing, and it makes debugging easier.
- There could be more kinds of blockers, perhaps one which reduces habitability ("Disused Life Support") or reduces trade value ("Rusty Dockyard").
- It'd be really cool to have some custom digsites on abandoned habitats. Might be too much work though.
Yeah, I have all the DLCs, plus I have a bunch of shipset mods installed.
The black box looked like a vanilla Mammal Habitat, like you get if you don't specify a shipset for an empty habitat -- I've seen other mods generate those (but those mods are not currently installed).
Hope this is helpful, sorry I don't know more.