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报告翻译问题






and setting sitrep per mission to 20 sitrep so you mod faction appear a lot in the list but sadly only one faction at time appear in map)
I would suggest an option to make them not appear for the first 2 months, similar to the way LWOTC delays the chosen and MOCX delays the appearance of MOCX so you can get a few missions under your belt, get a few upgrades, and get a few squads ranked up to Sergeant.
+PlayerTurnOrder=eTeam_XCom
+PlayerTurnOrder=eTeam_TheLost
+PlayerTurnOrder=eTeam_Alien
+PlayerTurnOrder=eTeam_Resistance
+PlayerTurnOrder=eTeam_Neutral
+PlayerTurnOrder=eTeam_One
+PlayerTurnOrder=eTeam_Two
And all factions have teamchangervalue=0
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1144390426
Maybe worth mentioning the 3 way incompatibility in the description.
I don't know how you programmed their items to "drop" without physically leaving anything for us to pickup, like with Advent's Loot Drops, but they are not registering automatically - most likely due to how every mission ends with an EVAC.
You've said this mod is a temporary fix, and while it works for the most part with LWOTC, the equipment drops are unfortunately not completely functional and are limited to Full Salvage Ops - as far as acquiring them. While disappointing, it won't keep me from playing with this Mod because it adds something new and fun I've never played with XCOM.
Anyway, I also encountered the same issue as someone earlier where none of the faction units are dropping equipment. I briefly saw a text display about some loot drops but there was nothing on the battlefield for me to pickup and nothing in my inventory afterwards. I did notice a new Proving Ground project - Maz Hatter Vest Reconstruction - somehow.
I'll keep playing to test it out and maybe it will fix itself after a Full Salvage mission, or maybe start a new campaign again. I'll let you know what I discover.
weird thing is ammo issue was totally random. sometimes it's not infinite. but sometimes pistol ammo is infinite. what should i do?
However, Dream Team fights are super lengthy late game. Mind control, stasis, AND sustain make for a very annoying combo. I think removing Mind control would help a lot, as they just have too much crowd control and don't even utilize their mind controlled units (they mind control them then just shoot at them anyway).
Is there a way for me to edit their abilities in the ini files?
Didnt realize "Goc controlled area" replaced all enemies with goc. I'll check that INI you mentioned.
Thanks again!
GOC controlled area is just a sitrep that should replace all advent with GOC, but because of enemy mods some alien units still spawn in. It should be named GOCForces in the .ini