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报告翻译问题
other one was before starting apocalypse run. this one is after.
theres too much text to put into pastebin but theres 6 different stack trace errors
Hey dont know if this helps. It's the last bit of the console.txt
Can you send an error log?
Relax, “FastTick” is an optimization solution only, it runs 10 times slower than OnPlayerUpdate, I put it in less critical functions that require a large number of unnecessary calculations, such as the “armor” that checks the condition of all vehicle parts and compares them with the previous value. In my opinion, this type of thing is a waste of processing power when it is run every frame of the game(Just venting)... Do you have more mods installed? I believe I used a very generic term and it must be conflicting with other modders' codes.
function: Papa_Chad_Vehicle_Armor.lua -- file: Papa_Chad_Vehicle_Armor.lua line # 87 | MOD: Military Tool Kit.
[05-09-25 23:13:05.972] ERROR: General f:0, t:1757135585972> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: Add of non-table: null at KahluaThread.tableget(KahluaThread.java:1530
Appears to be related to the 'FastTick' object from 'Papa_Chad_FastTick_Event.lua', no clue why it comes back as null and causes error spam any time I load into a new game.
Reverting to the older 'Events.OnPlayerUpdate' for the armor and track files seems to have gotten rid of the load errors and in game error spam, but no doubt re-introduces the problems you were trying to fix with the whole 'FastTick' workaround.
I reduced the spawn rate of the M2 and adjusted the spawn rate of ammunition, as it was excessively high.
eg.: "Military Tool Framework" so it is way more obvious and easier for admins to know what mods MUST be loaded first
I only found 2 instances of the word "Water" in steamapps\workshop\content\108600\2705406713\mods\Military Tool Kit\media\scripts\
Quote, "I deleted *only* those words..."
So, in other words, you turned:
contentType = Water,
into:
contentType = ,
Is that right?
Jeffigy Just now
Forgot to mention, you must delete "water" in this file "template_Papa_Chad.txt" you can find it here: steamapps\workshop\content\108600\2705406713\mods\Military Tool Kit\media\scripts
Jeffigy 49 minutes ago
@MrXoT can confirm, refueling problem exists within the dependency mod "Military Toolkit." In order to solve this, go to your workshop folder for zomboid, find number 2705406713, and delete the words "Water" I think there were 4 total. I deleted *only* those words, and now can refuel and happily run around in my APC
Maybe you could just try talking to them and see what you two can come up with?
Not posting the link to their mod unless you want me to o/
That out of the way, there seems to be an issue with this library, in that it clashes with the new Dodge vehicle from the Tsar folks. In iBrRus's own words:
"It overrides the door opening function (and the hood is a door) for all vehicles, causing the 3D model of the hood to be disabled.".
"I can't patch this because it's a bug in his mod.".
Thanks in advance!
Sorry for the delay, I've been without internet for the last few days.
https://pastebin.com/6DuLgjxS
That's more or less how i'm checking if vehicle has a specific part, before doing literally anything with it. Function returns nil = not a vehicle i'm looking for = exit hook. part:getInventoryItem() is there to make sure part wasn't uninstalled.
Something like that, most likely need tweaks depending what part you checking for.
If you have vehicle with custom animated part(s) acting as doors, this mod will hide them when opening animation is played. Doesn't matter if vehicle is using provided template or not, vehicle is fucked either way.
Mod is showing/hiding vehicle parts without ANY checks if vehicle it edits should or want to be processed by Vehicles.Update.PAPA_CHAD_Door() which is called by ISOpenVehicleDoor hook.
Mod Options is very intrusive to the game, and its last update is from September (long before the launch of Multiplayer), so I believe the problem is not with my mod... Thanks for the feedbeck.