安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I needed indeed to download all the files too to make them up list on the downloader.
NOW after I made work my smooth worm brain I was able to make it work flawlessly. Thank you, and sorry for the big messages.
It's an issue on your end, Steam failed to download the workshop addons for some reason. Unfortunately gmod doesn't provide us with an error reason, so i can't even tell you why. Works for me on one of the addons though
No. The way we do it for single addons is i take the addon's ID from the URL when you go to the page. For collections it's trickier; i'd need to execute javascript... and gmod doesn't let us do that on Steam's pages so devs don't steal people's steam credentials and shit.
There *IS* a way to do it with an external service (i.e. take the collection ID, feed it to something that would give us a list of addons), but it's a pain in the ass IMO and wouldn't work for private/unlisted/etc. collections.
If it's for a server, you can use the "Caught addons" thingy (the document icon); if the server was already having the player download the addons [wiki.facepunch.com], it'll show up there and you'll be able to add it
[WSMount] Failed to download addon "400575073"!
Failed to download addon "400575073"!steamworks.DownloadUGC: Failed to get SteamUGC file for 948186600
[WSMount] Failed to download addon "948186600"!
Failed to download addon "948186600"!steamworks.DownloadUGC: Failed to get SteamUGC file for 2533813188
[WSMount] Failed to download addon "2533813188"!
Failed to download addon "2533813188"!steamworks.DownloadUGC: Failed to get SteamUGC file for 2533689657
[WSMount] Failed to download addon "2533689657"!
Failed to download addon "2533689657"!steamworks.DownloadUGC: Failed to get SteamUGC file for 1612075760
[WSMount] Failed to download addon "1612075760"!
Failed to download addon "1612075760"!steamworks.DownloadUGC: Failed to get SteamUGC file for 1528750150
[WSMount] Failed to download addon "1528750150"!
Failed to download addon "1528750150"!
Any pointers skibidi to get it working with it? I've tried excluding it but it's just not playing ball.
Any ideas? Cheers
The settings menu (wsmount_settings console command) will contain `caught addons`, which are addons that download like usual; only by adding those to the WSM list (via the + button) will they get downloaded through WSM
you can, theoretically, send GMA files as any other format then mount that file manually (via game.MountGMA), but then it's just worse workshop
steam's workshop CDN will usually beat whatever host you'll be using
It's the fault of that addon but i'll add a check for that stupidness
1. Net_RequestMount - addons/wsnount-master/lua/wsmount/server/sv_networking.lua:57
2. func - addons/wsnount-master/lua/wsmount/server/sv_manage.lua:6
3. unknown - lua/includes/extensions/net.lua:33
1. WriteDouble - [C]:-1
2. Net_SendCaught - addons/wsnount-master/lua/wsmount/server/sv_networking.lua:75
3. func - addons/wsnount-master/lua/wsmount/server/sv_networking.lua:87
4. unknown - lua/includes/extensions/net.lua:33
That being said, keep in mind this is only for mounting workshop content , such as models, textures and sounds; this will not run Lua files in these addons, so weapons, entities and other stuff won't magically appear.
This is mostly for server owners to have their players download content while gaming instead of during the loading screen. You'll still need to add it to the server's workshop (or subscribe if someone is hosting) if you want stuff like new weapons or new vehicles to appear
[wsmount] addons/wsmount/lua/wsmount/_sh_core.lua:40: bad argument #1 to 'format' (number expected, got nil)
1. format - [C]:-1
2. Say - addons/wsmount/lua/wsmount/_sh_core.lua:40
3. unknown - lua/wsmount/client/cl_progress.lua:193
Timer Failed! [Simple][@lua/wsmount/client/cl_progress.lua (line 184)]
This allows setting up addons to download in-game , without having to wait for it to load to play