安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







THANK YOU FOR PLAYING!
PLS FIX THE MOD
Deleting some of the less important ones is an (admittedly less than ideal) way of making it better for those with systems that can't handle loading all that stuff at once.
Also, I don't know if you know how Scripted Localisations work, but TNO has a system that functions like what this mod does that uses those, and it seems to cause fewer loading issues on the whole. I've thought about adapting the system in my mod along those lines, but my mod is a historical overhaul and that's a minor cosmetic feature, so it's just easier to delete some of the language groups for me, but if you're working on a project that specializes in it, it might be worth looking into.
Glad someone is keeping this kind of project going!
@Alaska Unfortunately after AAT DLC, it started to freeze during the loading time.I have no idea what's causing it, but waiting for it to load works best (most of the time)