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报告翻译问题






i would just as soon leave the sleeves off of it or put different sleeves on it, but apparently, there's gaps if i do that, so it's either use those sleeves or don't use it at all.
aside from that, it's a good mod
While the base game doesn't name armour parts, the base game also only has a small handful of parts and those don't show up as long strings of text code bigger than the box.
There's bound to be plenty of DoA-loving XCOM players would wouldn't mind a chance to get their name in the credits. Especially for a simple "find & replace" thing that doesn't take much time or effort.
Thanks!
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* HON001 has an additional Leg option (Bare -- for more compatibilities)
* HON004 has an additional Leg option (Bare -- for more compatibilities)
Do Sabrina Sabrok next!!
https://steamuserimages-a.akamaihd.net/ugc/1868430228818658581/C8D2C0AE33DAD541F1D4351CEA0AC3B841D85AFD/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Besides, I don't think doing every piece would really be required. Just making the base "Kevlar" ones, then using the "Find and Replace" function should make it fairly quick.
None of the DoA costumes seem to have no names.
DLCIdentifier="WotC_DOA_HonokaOutfits", no section to remove ";" from.