安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I WILL FIND YOU *O*
rip me ;-;
A good strategy is to keep getting behind "him".
I expected the monster to stop the path when the door slowly opened, like right on the other side, at the elevator or the door would stop right before it opens and the guy starts running down the hallway behind you and then killing you OR he starts running down it but you barely get out the door in time. Those 2 would of been much scarier then just ending the level.
The level where more of a Maze then a basement. and the ground was a little bit glitchy. It was like i was playing a silent hill game. The atmosphere was the ONLY thing that kept me going and was pretty spooky. It's pretty good for a first game but could be better.
Heh, that's a common side effect of using tracktrains instead of proper horror AI (Which source doesn't have)
The next five minutes was just me tailing behind it calling it silly names.