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2. I don't think you need to touch blender or any 3d modeling software to make a playermodel (if you already have the ragdoll)
tried using Blender before and had no idea
what I was doing. I did all the steps to making
a ragdoll into a playermodel completely wrong.
Is there anyone else who could do this for me? I
promise it won't be stealing; I'll tell them to give
SRICK91 credit for the original ragdolls, I
promise.
said in his description of the models that they were ragdolls. I mistakenly
thought they were playermodels, and when I discovered after I downloaded
them that they were just ragdolls, I was really upset. He also included a
bunch of vehicles like Lightcycles and stuff along with the ragdolls which
I actually expected to work, but turned out to be COMPLETELY useless.
and make them playermodels? Everyone asked him to make
them playermodels but he refused, and now he's not even online
anymore. The new playermodels don't have to retain the faceposing
features from the originals, but you can if you want. I've been dreaming
of playing as Tron versions of the Mane Six for a while. I was even going
to make a video to show my friends, until SRICK91 said no to making
them playermodels, and then decided to permanently go offline.
Well I won't make it. But if you know someone who knows how to handle source engine models, a simplified version of it can be done relatively easily with the addon's source files. (just bone rename & bone define)
ohh, sad to hear that :(
BTW: They could use it with magic too - just like the tickets in "Ticket Master", it's probably the items/weapons themself that got magic.
(Though I don't know how the trigger could be used then, but that shouldn't be the problem in the game^^)
I really need some of these. My picky and non-brony friends are all salty about the weps that can't be seen, so we don't use the ones I got.
Note i not every good in english but i forget my franch, i only good with my voice!
But since I stopped working on these, I will never make it.