Garry's Mod
Entity Report
29 comentarii
Lexotan 17 mai la 5:31 
would be also nice having the removed props saved somewhere is the data, so maps keep the deleted props saved
Azure 16 apr. 2023 la 15:04 
Would be nice if entities were numbered if there are more than one, would help with precise removal of elements
retromod⁸ 25 nov. 2022 la 13:42 
Very helpful tool! Thanks lad :D
NextKurome76TheSoldier  [autor] 16 aug. 2022 la 8:50 
Description.
gülüşümsahtesahtengolongolok 16 aug. 2022 la 8:17 
how to open this menu
NextKurome76TheSoldier  [autor] 31 iul. 2022 la 23:17 
its because the sniper isnt rendered
VectorAssassin97 31 iul. 2022 la 15:09 
It is a good addon, but I see that it does not register some npc, like npc_sniper, I tried to search to remove it, but it does not appear.
NULLRAD 22 apr. 2022 la 12:33 
bro just do math smh
Riggs 11 febr. 2022 la 7:48 
@PrikolMen:-b
baby rage
Unknown Developer 11 febr. 2022 la 6:16 
FProfiler sees only gigantic loads, he is not able to notice small ones, in order to make such big mistakes you need to be a complete idiot, but a large number of small ones can lower fps too
NextKurome76TheSoldier  [autor] 11 febr. 2022 la 6:05 
in my opinion i dont think its bad if i have 13 elseifs in a takedamage hook (not related to this addon)
NextKurome76TheSoldier  [autor] 11 febr. 2022 la 6:03 
as long as FProfiler doesn't ring alarm at anything that isnt a think hook/function, im not concerned about FPS drops, its more gmod that became bloated and more dependent on CPUs
Unknown Developer 11 febr. 2022 la 5:59 
tables?)
NextKurome76TheSoldier  [autor] 11 febr. 2022 la 5:56 
not much i can do to improve, im not a fan of tables.
Unknown Developer 11 febr. 2022 la 5:51 
I am writing much better code and it hurts me to look at it all
Unknown Developer 11 febr. 2022 la 5:50 
If I were you, I wouldn't litter in the workshop, 90% of your addons are not stable or useless garbage. I'm sure that if you install them all, then 300 fps will become 5, and the game will crash every 5 minutes
Unknown Developer 11 febr. 2022 la 5:50 
You can't remove a player, Rubat has blocked that and if you use :remove() on the player nothing will happen. I ran tests and deleted the player using c++ and you won't believe it, but nothing happened, he just disappeared, and the player's computer got errors and he just couldn't walk
You can't remove a player, Rubat has blocked that and if you use :remove() on the player nothing will happen. I ran tests and deleted the player using c++ and you won't believe it, but nothing happened, he just disappeared, and the player's computer got errors and he just couldn't walk)
NextKurome76TheSoldier  [autor] 11 febr. 2022 la 5:41 
yet it does its job, and atleast i dont rage quit the workshop when i realize my code is trash
NextKurome76TheSoldier  [autor] 11 febr. 2022 la 5:40 
i know im bad, the \n's are for the hud print center message so it spawns the text above the frame, didnt feel like making an dang clientside hud hook. Also gmod used to crash when you delete a player
Unknown Developer 11 febr. 2022 la 5:36 
No, my dear Soldier, game won't crash if you delete a player, don't be an idiot. Why do you need so many \n. And of course the main question, what about optimization of your code? You are a terrible coder.
Squire Trelawney 25 ian. 2022 la 7:56 
Hey is it possible to copy the entities data to a text file? and export it ?
NextKurome76TheSoldier  [autor] 3 ian. 2022 la 7:57 
yeah, you either need to edit the map or type ent_create trigger_multiple in console
levoo7 1 ian. 2022 la 4:34 
can u add trigger on map?
NextKurome76TheSoldier  [autor] 31 dec. 2021 la 4:51 
i mean all the tools i really need is ent_fire or ent_remove_all
TheCarson116 30 dec. 2021 la 16:20 
I wish people would make more tools for Gmod that would allow it to more directly interface with the map itself (which is an ability that SFM seems to have by default); such tools would be INVALUABLE for screenshots/posing & videos.
Pyri 28 dec. 2021 la 16:28 
This.... is perfect!!!!!
Geisteskrankenchan 28 dec. 2021 la 13:53 
The days of ent_fire are gone
Pop4484 28 dec. 2021 la 1:28 
this can actually help me find and remove unwanted triggers in maps, e.g cheap jumpscares in a sandbox map
NextOrange2704TheSlayer 27 dec. 2021 la 18:49 
Very useful add-on