Garry's Mod

Garry's Mod

Entity Report
29 Comments
Lexotan May 17 @ 5:31am 
would be also nice having the removed props saved somewhere is the data, so maps keep the deleted props saved
Azure Apr 16, 2023 @ 3:04pm 
Would be nice if entities were numbered if there are more than one, would help with precise removal of elements
retromod⁸ Nov 25, 2022 @ 1:42pm 
Very helpful tool! Thanks lad :D
NextKurome76TheSoldier  [author] Aug 16, 2022 @ 8:50am 
Description.
gülüşümsahtesahtengolongolok Aug 16, 2022 @ 8:17am 
how to open this menu
NextKurome76TheSoldier  [author] Jul 31, 2022 @ 11:17pm 
its because the sniper isnt rendered
VectorAssassin97 Jul 31, 2022 @ 3:09pm 
It is a good addon, but I see that it does not register some npc, like npc_sniper, I tried to search to remove it, but it does not appear.
NULLRAD Apr 22, 2022 @ 12:33pm 
bro just do math smh
Riggs Feb 11, 2022 @ 7:48am 
@PrikolMen:-b
baby rage
Unknown Developer Feb 11, 2022 @ 6:16am 
FProfiler sees only gigantic loads, he is not able to notice small ones, in order to make such big mistakes you need to be a complete idiot, but a large number of small ones can lower fps too
NextKurome76TheSoldier  [author] Feb 11, 2022 @ 6:05am 
in my opinion i dont think its bad if i have 13 elseifs in a takedamage hook (not related to this addon)
NextKurome76TheSoldier  [author] Feb 11, 2022 @ 6:03am 
as long as FProfiler doesn't ring alarm at anything that isnt a think hook/function, im not concerned about FPS drops, its more gmod that became bloated and more dependent on CPUs
Unknown Developer Feb 11, 2022 @ 5:59am 
tables?)
NextKurome76TheSoldier  [author] Feb 11, 2022 @ 5:56am 
not much i can do to improve, im not a fan of tables.
Unknown Developer Feb 11, 2022 @ 5:51am 
I am writing much better code and it hurts me to look at it all
Unknown Developer Feb 11, 2022 @ 5:50am 
If I were you, I wouldn't litter in the workshop, 90% of your addons are not stable or useless garbage. I'm sure that if you install them all, then 300 fps will become 5, and the game will crash every 5 minutes
Unknown Developer Feb 11, 2022 @ 5:50am 
You can't remove a player, Rubat has blocked that and if you use :remove() on the player nothing will happen. I ran tests and deleted the player using c++ and you won't believe it, but nothing happened, he just disappeared, and the player's computer got errors and he just couldn't walk
You can't remove a player, Rubat has blocked that and if you use :remove() on the player nothing will happen. I ran tests and deleted the player using c++ and you won't believe it, but nothing happened, he just disappeared, and the player's computer got errors and he just couldn't walk)
NextKurome76TheSoldier  [author] Feb 11, 2022 @ 5:41am 
yet it does its job, and atleast i dont rage quit the workshop when i realize my code is trash
NextKurome76TheSoldier  [author] Feb 11, 2022 @ 5:40am 
i know im bad, the \n's are for the hud print center message so it spawns the text above the frame, didnt feel like making an dang clientside hud hook. Also gmod used to crash when you delete a player
Unknown Developer Feb 11, 2022 @ 5:36am 
No, my dear Soldier, game won't crash if you delete a player, don't be an idiot. Why do you need so many \n. And of course the main question, what about optimization of your code? You are a terrible coder.
Squire Trelawney Jan 25, 2022 @ 7:56am 
Hey is it possible to copy the entities data to a text file? and export it ?
NextKurome76TheSoldier  [author] Jan 3, 2022 @ 7:57am 
yeah, you either need to edit the map or type ent_create trigger_multiple in console
levoo7 Jan 1, 2022 @ 4:34am 
can u add trigger on map?
NextKurome76TheSoldier  [author] Dec 31, 2021 @ 4:51am 
i mean all the tools i really need is ent_fire or ent_remove_all
TheCarson116 Dec 30, 2021 @ 4:20pm 
I wish people would make more tools for Gmod that would allow it to more directly interface with the map itself (which is an ability that SFM seems to have by default); such tools would be INVALUABLE for screenshots/posing & videos.
Pyri Dec 28, 2021 @ 4:28pm 
This.... is perfect!!!!!
Geisteskrankenchan Dec 28, 2021 @ 1:53pm 
The days of ent_fire are gone
Pop4484 Dec 28, 2021 @ 1:28am 
this can actually help me find and remove unwanted triggers in maps, e.g cheap jumpscares in a sandbox map
NextOrange2704TheSlayer Dec 27, 2021 @ 6:49pm 
Very useful add-on