边缘世界 RimWorld

边缘世界 RimWorld

Rim of Madness x Medieval Overhaul Bones Compatibility
36 条留言
Holgast  [作者] 10 月 15 日 上午 2:57 
ah I was waiting for MO to update so I never got around to this. I wouldn't think it really needs any changes, unless more recipes were added or something
4D 10 月 14 日 下午 6:20 
Mostly works, not perfect
QeoJin 7 月 16 日 上午 12:25 
1.6?
Holgast  [作者] 7 月 6 日 下午 2:55 
no, the error says that there's a duplicate 'bone amount=0' tag, it doesn't really do anything but it probably should be a conditional instead
gunns22 7 月 6 日 上午 7:11 
@Holgast
LOG! https://gist.github.com/HugsLibRecordKeeper/3be9d3187f34519e4a22b16d2a0ad4f2

Something about a missing reference to Toxic Environment Resistance?
I'll have to look into it further, because I found another red error with this mod and another mod; I was testing to find a glitch with Medieval Overhaul, and I was testing a bunch of mods together and reporting every red error I found.
Holgast  [作者] 2024 年 7 月 17 日 下午 2:53 
yeah, it could be an issue with that mod, this one sets the global RoM bone rate to 0. I will have to look into it when I have time
gunns22 2024 年 7 月 17 日 上午 6:47 
Unsure if this has to do with Butcher Rotten compatibility issues, but it mainly happens when a colonist butchers a rotten or desiccated corpse.
gunns22 2024 年 7 月 17 日 上午 6:44 
Um... I'm still getting Rim of Madness Bone drops from butchering. This wouldn't be a problem if everything else in the mod worked fine, but since all the crafting recipes use Medieval Overhaul Bones, Rim of Madness Bones are useless except for building stuffed walls.
Holgast  [作者] 2024 年 7 月 2 日 上午 4:00 
It should be fine, I don't believe it changes any of the recipes
Kae Eff 2024 年 7 月 1 日 下午 4:35 
Does this work with the (Unofficial) Medieval Overhaul 1.5 mod?
Bananabob 2024 年 6 月 7 日 下午 4:04 
thanks by the time ive made it through my mod list you'll probably be done updating this lol
Holgast  [作者] 2024 年 6 月 7 日 下午 3:22 
ah rom is updated now, yeah I can put it on the trello
Bananabob 2024 年 6 月 7 日 下午 3:21 
any update planned for this?
Kaies 2023 年 9 月 12 日 上午 8:44 
If I install this midsave will it convert anything using rim of madness bones?
Betute 2023 年 4 月 24 日 下午 9:15 
Ugh, tough luck
Holgast  [作者] 2023 年 4 月 24 日 下午 6:04 
hey, I have thought about this, but there isn't a way in XML that I know of to remove Outland's bones or tweak a setting to change drop rate to 0 like RoM has
Betute 2023 年 4 月 24 日 上午 6:40 
Hello, can you add a patch for bones from the Outland series? So, instead of dropping both bones, it only drops MO's? Thanks in advance
Holgast  [作者] 2022 年 12 月 18 日 上午 2:56 
ah, they are both in 1.4 now aren't they. I think it should work fine as is, tbh?
Rex705 2022 年 12 月 18 日 上午 2:24 
1.4?
Holgast  [作者] 2022 年 11 月 12 日 上午 3:38 
It looks like Primitive Tools adds a bone knife, but it should recognise this mod is on and only use RoM bones if not :P
Holgast  [作者] 2022 年 11 月 12 日 上午 3:30 
haha, I'd be happy to add it once we know what mod adds it
Nanoro 2022 年 11 月 12 日 上午 3:23 
Oh, damn - it could be? If that's the case then my mistake, I've got a /lot/ of things modded for medieval level. Either way that seems to be a bit of a rub when using Rim of Madness and MO.

Don't suppose you've got any patching planned for this exact situation, lol?
Holgast  [作者] 2022 年 11 月 11 日 下午 4:16 
ok weird, I didn't make any changes to a bone knife at all, and I'm not finding one in MO files, unless it's a non steam version. is it perhaps added by another mod like primitive weapons?
Holgast  [作者] 2022 年 11 月 11 日 下午 4:00 
looks like MO hasn't been updated in 6 months, so I must have just forgot about it :P
Nanoro 2022 年 11 月 11 日 上午 6:09 
Unfortunately, it's not a stuffable item. My game does state it as originating from MO, maybe it's a newer addition?
Holgast  [作者] 2022 年 11 月 10 日 下午 1:42 
Weird 😂 yeah I'll have a look at it later. that said, I don't recall 'bone knife' being a separate item in MO, if it's stuffable that would mean you can use either
Nanoro 2022 年 11 月 10 日 上午 9:35 
Hey, could a small update be made to this? There's at least one thing not covered by the mod - bone knives for some reason use RoM bones rather than MO, despite being /from/ MO.
Holgast  [作者] 2022 年 4 月 16 日 上午 6:19 
I didn't touch any of that, it's all dependent on the original mod. 🤷🏼‍♀️
MercuryDoll 2022 年 4 月 16 日 上午 5:56 
One suggestion: Make the research for bone refining medieval tech and not dependent on biofuel refining. :steamthumbsup:
PORCINE DRIED BLOOD MEAL 2021 年 12 月 31 日 上午 2:52 
YAAAY, FINALLY! Thanks for making this!
Alleykat 2021 年 12 月 27 日 下午 2:13 
Thanks for making this, will try it today!
Holgast  [作者] 2021 年 12 月 26 日 上午 6:00 
Thanks, should be fixed now?
Holgast  [作者] 2021 年 12 月 26 日 上午 5:54 
aww crumbs I'll have to look into that. Very weird, didn't come up in testing
Nukular Power 2021 年 12 月 26 日 上午 3:41 
seems to be throwing a compat error as its lookign for dependency "rim of madness - bones" without caps rather than Rim of Madness - Bones
Chicago Ted 2021 年 12 月 26 日 上午 3:41 
Hello, it looks like you confused the packageID and displayname with each other in the about.xml as far as the bones mod is concerned, which means that it's throwing a harmless error.
Nukular Power 2021 年 12 月 26 日 上午 3:38 
thank god, been praying for this for so long