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报告翻译问题
`function: addFuelTooltip -- file: CustomFuelObject.lua line # 136 | MOD: Fuel API
function: onFillWorldObjectContextMenu -- file: CustomFuelObject.lua line # 172 | MOD: Fuel API
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@812e81c9
function: createMenu -- file: ISWorldObjectContextMenu.lua line # 1543 | Vanilla
function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla
function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla
function: doRClick -- file: ISObjectClickHandler.lua line # 60 | Vanilla
function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 379 | Vanilla
java.lang.RuntimeException: Object tried to call nil in addFuelTooltip
(shortened)
Not the worst bug to have either, having unlimited fuel.
As for lifting the full barrels, I see your point #Kraz. Being the same (or lesser) weight than the stoves, it's about the gameplay. But playing devil's advocate: I almost never play strong enough characters to carry the stoves without harm lol. I honestly think that the enormous weight is enough to still want a gas can on-hand. If you're willing to meet a split community half way, adding it as a non-default sandbox option would probably make a lot of people happy.
Just feels tedious to have to fill a ton of cans, then take them to base and fill the barrel since you can't move it