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does this for match 1 to 4 i think. but just now i only see it for match 2,
i just cant see whats in my C menu at all.
There's no need for weapon configs anymore.
I wish I could've done it earlier but I wanted to refactor most of the gamemode.
You can check out the full changes in the change notes section.
Considering that I still work full-time, I hope you understand why it took me this long.
The gamemode still needs some beta testing but it's mostly stable.
Please report any bugs you find.
I will also change the description images, sooner or later.
Me and my friends are trying to play deathmatch with halo mods, and your mod is really good, we just can't seem to find out how to do it.
Whatever you will try to do now will not be loaded in a couple of weeks. Sorry for the inconvenience.
Please note that your weapon must show in the Weapons tab of the Spawn menu.
Did you find a solution for that? I've tried installing ULX and everything seems to work as usual.
I'll be waiting for a reply, I'd love to sort that out if that's a gamemode issue.
In the tools' options, choose a Team (or select All to add it to everyone).
Then go where you want to add the spawnpoint, and click.
To remove it, aim at the feet of the spawnpoints and right-click.
To save the spawnpoints, hit Reload.
Please note, when a Team has custom spawnpoints, it will stop using the map's default spawnpoints.
@Jean Pierre Polnareff: Yes, it's a plain text file which *slightly* looks like one of those old windows INI files. Can you please tell me if your server prints an error when it loads up?
Clarification:
The /data/sghdm directory DOES NOT EXIST right away, and you DO need to create it yourself.
The weapons.txt has been updated as well.
https://dl.dropboxusercontent.com/u/83943521/archive/2015/sghdm-bte.zip
Current changelog:
- You no longer respawn in place.
- The weapons menu is now shown when you're dead.
- You can manually open the weapons menu with F3, or the old class menu with F2.
- The weapons menu will be joined with the class menu. You no longer need to use the Class menu to change class.
- Builders have a jump boost.
- Builders now also have the Camera.
- Killers can no longer bunnyhop to boost their speed.
- Multiple reworks. Server should work faster.
TODO:
- Resize the Class images for the Weapons menu.
To find out which names the weapons have, pick them up in Sandbox mode.
In the console, it will show:
Giving SGH a weapon_crossbow
To discover the ammo type of that weapon, pick up that weapon.
It will show which kind of ammo it uses in a help balloon, on the side of the screen.
Usually the ammos are shared, you can try using my weapons.txt file's ammo section.
Your weapons.txt file will look like this afterwards:
[c]
My Category Name
[w#My Category Name#]
weapon_crossbow#Crossbow#1
[a]
XBowBolt#3
https://dl.dropboxusercontent.com/u/83943521/archive/2015/sghdm-bte.zip
Please note that this edition requires the server to run with the "sghdm-bte" gamemode.
Despite the internal weapon system rework, the weapons.txt file needs no changes at all, it needs to stay in sghdm/, if you made one.
What I'm mostly interested in, is if the spawnpoint bug has been fixed, or if other bugs have appeared. In single player I cannot test this. Some of my friends will be testing as well, on their own.
Putting a deadline on the 3rd of August.
It's your use of lock/unlock vs Freeze( true ) and Freeze ( false ).
http://wiki.garrysmod.com/page/Player/Lock Remains locked after death, I don't know why but that causes problems.
Freeze works fine.
It may create some security holes considering it allows binds to be triggered unlike lock.
Maybe you could unlock on death and see how that goes? It may be more secure then my workaround.
Newbie-notes: The "server hoster" is the guy who creates the game.
Obviously you need to use my addon as a gamemode, while creating the game.
I'm not sure if the addon works after the last update.
It should work, anyways.