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报告翻译问题
1. Add zombie counter for each round.
2. More Perks
3. When you go down solo with quick revive the zombies stay swarmed around you so you just insta die. Other maps have them run away like there is a monkey somewhere.
Stay the same: No perk limit
And thanks for commenting on the design. I didn't want just one to-go area to train in. It's a whole map, after all!
The map is good, not too narrow and not too wide open. I enjoy navigating around it while I play and like that there is more than one area that is "viable" to play in.
Easter Egg was fun and had a good number of steps IMO.
My only problem was that the guns, at least the ones I got by chance from the box, all felt REALLY strong. It was r20 and I one clipped the big guy with a base Galil. I think you should either turn the health of the zombies up a tad or lower the weapon damage a tad.
Cheers mate!
Here's my and my friend's vid if you're interested: https://youtu.be/kJAQrXdOBi0?si=EQ9ZsY41KQDLb6Kb
I will be eventually updating this map with new features when its sequel releases, so I can definitely update the screens to have symbols as well when that time comes
Also, Save Us by Atreyu!