Pavlov VR

Pavlov VR

OPERATION MARKET GARDEN (Early Access)
49 条留言
VR-CHECK  [作者] 2023 年 6 月 17 日 上午 6:08 
Please stand by for further updates
proba181 2023 年 2 月 20 日 下午 4:36 
No Way ! Your the creator of Aberdeen as well ?! Bro I love both of these maps ! I just finished recording Aberdeen today ! Im editing this map's video !

Mounted Machine gun insides the airplanes would be fun and I agree that the first couple of objectives get taken easily. Maybe you can extend the map and objectives a bit more instead of adding ground turrets ? or maybe both? Regardless love the work !
cate 2023 年 2 月 4 日 下午 5:30 
I think overall the new ideas of the plane spawn and other shit like the cannons that can do blast or smoke bombs and commanders ordering air strikes in push maps are very often very bullshit as they make the shit team shitter and the good time superior. Which is not fun. Instead the shit team should get an advantage, and the good team should have no advantage or even a disadvantage so that the game has even teams, such that it's challenging but not impossible and demoralising, therefore fun.
(2/2)
cate 2023 年 2 月 4 日 下午 5:30 
That sounds interesting boney.
I agree the plane sucks ass because:
Shit team: No coordination, the team is completely split, easy pickings for enemy.
Good team: Easily communicate for everyone to jump on an objective at once. Unbeatable tactic
Also you can't choose whether you go in the plane or spawn on the ground which adds more unwanted RNG which I don't know about you but I don't find fun. I want to win with tactics and skill, not by being lucky.

And since the defenders spawn randomly if they're up against a big organised push from the enemy, it's just luck whether they spawn close to the checkpoint.
(1/2)
Susie Deltarune (real) 2023 年 2 月 4 日 下午 12:37 
So I noticed the main drop plane (The one you spawn inside of) can cause a pretty big imbalance, I was thinking, what if you added a anti-aircraft cannon at one of the objectives that can open fire on the drop plane, hence making it an objective, people could still drop/spawn in, it would just be riskier to use the drop plane since it could come under enemy flak fire
VR-CHECK  [作者] 2022 年 8 月 4 日 下午 11:21 
Sorry. I'm not interested to see low budget versions of my creations. I'd already done that otherwise.
kripper 2022 年 8 月 3 日 下午 6:45 
HI Hank, I would like to port your maps to Shack (doing heavy optimizations, cuts and splitting areas).
Any chance to share your project files?
VR-CHECK  [作者] 2022 年 8 月 3 日 上午 7:56 
No multiplayer only
TDawg262 2022 年 7 月 18 日 下午 11:01 
Is this playable solo?
VR-CHECK  [作者] 2022 年 6 月 22 日 上午 2:55 
Unfortunatelly I already started working on my 3rd map *Operation Aberdeen* which will be my last map.
But maybe someone else consider to work on more maps.
Cserno 2022 年 6 月 21 日 上午 10:51 
Realy nice map from medal of honor airborne you could doo the other maps too that would be awesome good job!
Reeve 2022 年 5 月 30 日 下午 8:05 
Gonna give this a try next time I play Pavlov.
Susie Deltarune (real) 2022 年 5 月 17 日 下午 12:28 
You should replace the thompson with a sten considering the operation was carried out by a mainly british airborne force, and I think you should give the allied snipers lee enfield's with scopes, it wouldn't affect balance considering the sten has the same ammo capacity as the thompson, just with a different fire rate, you may also want to consider giving medics webley revolvers, they take longer to reload, but they have a higher damage output
Peugeot 406 2.0HDi 2022 年 5 月 15 日 下午 12:35 
These maps are top tier but make one which has Russian guns in it and is set in like, Leningrad or something. Top tier stuff though i love it
VR-CHECK  [作者] 2022 年 5 月 5 日 上午 6:22 
@Omphy

Unfortunately it is hard to get full push servers at the moment and yeah DOG's great but I understand the complain about the booring replay all the time since its one of its kind and it had its highlight. However my European server "VR-CHECK WWII Battlefield" is currently running with DOG and OMG. So feel free to fill it up by joining and waiting for players. The 2nd map stage will be soon unlocked.
Jeremiah12198 2022 年 5 月 5 日 上午 6:06 
I haven't played Pavlov in a while so I don't know if it's still the case but I remember when no one was playing this map apart from 1 server with like 4 people. Which is a shame since this map is amazing. Because right now the only push maps that exists are day of defeat maps (which are honestly too small for this) and dog green sector, also an amazing map. But it gets boring if you play it so many times.
Spare Lobster 2022 年 5 月 4 日 上午 9:01 
Thanks for the reply. Glad you and the team are amidst releasing tweaks to the map.

Hopefully in due time it'll become a Push and Pavlov Classic map.
VR-CHECK  [作者] 2022 年 5 月 3 日 上午 4:29 
@hOly h311

Thanks for the feedback.
Im aware for the current spawn situation and one or the other attacker spawn point will be removed in the upcoming update. Although the plane for halo jumps will be included again and additional fall damage will be included to prevent too much unrisky roof jumps. This also means that the balancing for both teams will change. The reason that only the city has been unlocked is due test out the right balancing and its performance with the new buildings but as soon everything fits well the map will be extended to PART2 where the bridge will be part of the map again. Some stuff has to be claryfied yet before the update rolls out but hopefully this weekend it will be ready and all of you have a nice cool airborne experience.

Standby

Hank
Spare Lobster 2022 年 5 月 2 日 下午 1:00 
(4/3. oops)


I hope the feedback helps, it's always nice to receive more community content from creators such as yourself.
Spare Lobster 2022 年 5 月 2 日 下午 1:00 
(3/3)

- The church could be moved towards the center of the town further inwards as a point of reference structure, spacing out the map objectives better while reducing the ability for majority of the allied forces to be camping on its rooftops. To compensate for this change the congregation room that is revealed post detonation could be made part of the interior to allow more movement and gunfight opportunities inside.

- Dock objective feels disjointed from the rest of the map. It's almost a "gimme" point to the allies because of its proximity from the German spawn and its detachment from the rest of the fight making the Germans reluctant to try and defend it. Cover is also an issue there since Allied soldiers have rooftop access giving them vision over the Objective. Pathways or scaffolding leading from a nearby shelled building could better funnel Axis forces into defending the point while breaking up the sight lines slightly.
Spare Lobster 2022 年 5 月 2 日 下午 12:58 
(2/3)

But onto the feedback on the current version (1.00):

- Allied Spawns are currently too close to the church and can either become a spawn camp fest or a war of attrition by the sheer numbers of paratroopers (perhaps this was the intention). The German Tiger can also lock down a side of the church by aiming a truck and unloading rounds continuously making the experience frustrating.

- The last point in the ammunition shed (E I think) sits too far behind the German spawn resulting in a lot of unused ground in between the building on the Right side (A I think) and the objective by the docks (B i think). It's also largely unfun to be shoehorned into a 1 man shed that can easily be cleared by a Panzerfaust or unloading an mp40 around the corner with no counter play.
Spare Lobster 2022 年 5 月 2 日 下午 12:57 
(1/3)

Hi VR-Check.

I've played the newest iteration of the map and I must say the overall flow of the battle feels much more suited to Pavlov than the previous version that stretched across the bridge into the neighbouring village.

Not to say the map wasn't enjoyable prior, but compared to traversing large open empty spaces of open ground with too long a downtime the current map sits in a sweet spot of having just enough to do without outstaying it's welcome. Perhaps consider dividing the final map into 2 smaller scaled maps that interconnect via the bridge, placing a heavier emphasis on the pace of skirmishes that occur throughout.
VR-CHECK  [作者] 2022 年 4 月 21 日 上午 9:00 
@MayoMakaio

You're welcome.
MayoMakaio 2022 年 4 月 21 日 上午 3:08 
Thanks for making these maps, pretty awesome.
VR-CHECK  [作者] 2022 年 4 月 21 日 上午 12:19 
@Miau
No, no bots supported. This map is PUSH only. This mode only works with community servers. Private lobbies are NOT supported.
Reed_Finger2012 2022 年 4 月 21 日 上午 12:14 
Does the map have AI nodes for bots?
Susie Deltarune (real) 2022 年 4 月 20 日 下午 6:48 
Considering that the airborne forces were primarily british, I think you should the officer loadout for the allies to include a sten and webley revovler instead, and scoped lee enfields for the scouts, as for engineer, I think they should get a bren machine gun (and german engineers would get mg42s) considering you can only have a max of two engineers i dont think it would affect balance very much
[AC] Taylorkillzone 2022 年 4 月 19 日 下午 3:25 
Comparing your two maps with the more realistic maps that don't even offer sidearms to riflemen never mind medical supplies I enjoy the more "casual" battles. I do have some problems though most have been talked about here. From the invisible wall at D to the long para-dropping buildup. One thing i really enjoyed was blowing up the church door, grabbing the Panzerschreck and blowing up the tiger, really fun.balancing tweaks are always appreciated and hopefully this map will continue to impress.
On an related note to anyone who reads this, any clues how to fix the white sherman turret? It sucks being flashbanged in there, but I've see it work.
VR-CHECK  [作者] 2022 年 4 月 19 日 上午 2:00 
Thank you @rabidrabbi1 keep an eye on the next update 👍
Rinzler 2022 年 4 月 18 日 下午 11:00 
just want to say.. great map, its huge also met a stranger from NZ on here when the lobby was empty who was an absolute legend. Can tell lots of work went into this so again. Great Job.
VR-CHECK  [作者] 2022 年 4 月 15 日 下午 10:07 
@Porkchop
Map's not balanced yet. There''s still work to do for fixing stuff and balancing.
Porkchop 2022 年 4 月 15 日 下午 8:39 
Nice map i think, but extremely german sided I think i've played this map over 10 times, and the americans have not been able to get off the bridge on any of those matches.

Most of them end at D point with the very first set of objectives. and if they make it past that, then it ends at mounted MG because the spawns don't move with the objectives, you have to walk all the way from the city, sometimes even the church to the bridge. Or you end up waiting in the Skytrain to fly over the objective.
VR-CHECK  [作者] 2022 年 4 月 13 日 上午 12:41 
@jkelso73
The Lee Enfield in the German team is a place holder and will be exchanged. The MG42 ammo is available outside the bunker around the corner unlike DOG. For fights against tanks you have the engineer class in your team with anti tank mines. For more distance you got the anti-tank class with the panzerfaust. As like DOG the map is built for team work not for lone wolves. Please read the full description.
Vernich 2022 年 4 月 12 日 下午 1:16 
The Lee Enfeild should not be the German engineer's primary firearm, and 2 Sherman tanks are overpowered. Also, unlike Dog green, MG42 nests do not have ammo from what I can tell. However, during one of my sessions, people waited on the plane to do a coordinated para-drop, which was quite the site to behold. Great job on the map, the plane makes for some good coodination.
VR-CHECK  [作者] 2022 年 4 月 12 日 下午 12:02 
@Unforgiven
Thank you for the feedback. I know about the plane "waiting" issue and the map will get more updates in the future to also solve that problem. Please stay patient until my return.
Unforgiven 2022 年 4 月 11 日 上午 11:44 
Like others, I find the paratrooper mechanic to be REALLY cool but ultimately troublesome.

Is it possible to adjust the plane's route depending on objective status? Or make the plane a little faster? I've spend multiple minutes impotently sitting in the plane to no avail

Also, I think rotation up and down the bridge could be adjusted a little. Maybe ladders to speed up traversal? Walking up 12 flights of stairs is a bad time.
Parsee Mizuhashi 2022 年 4 月 10 日 下午 8:39 
Bruh I was thinking of a Market Garden from TF2, was about to rocket jump in VR and then slam some mf with a shovel
RedOverRed 2022 年 4 月 10 日 下午 2:42 
Pt. 1:

The map design is cool and I know and appreciate that a lot of work went into it, however, there are a number of issues that need to be addressed.

1.) There are invisible walls surrounding the bridge on the first bridgehead. If you have the barrel of your rifle sticking through these walls such as when the Germans are trying to defend the first set of objectives you cannot fire.

2.) The airdrop spawns are neat but seem to be fairly random. I find myself dropping behind the enemy as often as I am dropping in front of them and I am almost certain that I am not supposed to be dropped near the crashed airplane during the second set of objectives.

Comment split in two for character limitations and posted in reverse order. Continued below:
RedOverRed 2022 年 4 月 10 日 下午 2:41 
Comment split in two for character limitations and posted in reverse order for readability:
Pt. 2:

3.) Spawning on the ground needs to have another look at it as well. As the allied forces, I have spawned in the church during the third set of objectives and that is an extremely long walk.

4.) The German engineer class spawns with an Enfield for some reason.

5.) All engineer classes get a blowtorch that is not functional.

With all of that said this map has a lot of potential and the layout is pretty awesome. The first set of objectives is pretty easy for the Allies to win but the Germans get their chance with the bridge objectives. The last two sets of objectives also seem pretty easy for the Allies to take, but the Germans have to mess up pretty big to let the third set of objectives go.

Nice work
VR-CHECK  [作者] 2022 年 4 月 10 日 上午 1:24 
@wither
No, but you may jump towards to the cube blocks spread out the map to unlock a plant to get access to the next level.
withert 2022 年 4 月 9 日 下午 11:35 
can i rocket jump then hit people with a shovel?
VR-CHECK  [作者] 2022 年 4 月 9 日 下午 11:34 
@Danja
This is a push map and only works on community servers. Push is not available for private lobbies. Connect to community servers with the map in the rotation.
DanjaOdachi 2022 年 4 月 9 日 下午 9:10 
don't work, everytime I spawn, instead of being in the plane I spawn 10 feet above the water then fall to my death everytime offline and online.
Bullet Magnet 2022 年 4 月 9 日 下午 1:50 
Loved this map! I think I met you in game on one of the servers aswell. The only problem I have with it is Americans paratrooping on the bridge, which makes it hard to defend the objectives on the bridge as defenders. Infront (in the town) or at the rear flank (farms ect.) is good :)
NOX 2022 年 4 月 8 日 下午 3:18 
I genuinely look forward to whatever projects you have in store for the future, keep up the awesome work!
pubert 2022 年 4 月 7 日 下午 5:36 
This map is great! Dropping in from a plane is amazing, and reminds me of Warzone, and the battles get super fun when one team is pushing up the bridge
VR-CHECK  [作者] 2022 年 4 月 7 日 上午 11:57 
@Mind-game
Please read the map description before delivering such a comment...
Mind-game 2022 年 4 月 7 日 上午 10:12 
bad map dot get more live after caping A B C D how am i gouinf to cap the last 20 point with 5 team life
Bot Mike 2022 年 4 月 7 日 上午 1:35 
Awsome