安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
im sure the original creator can find them there
The response mechanics for the ai are simple coding in the game, a more complicated one could be made but it is not worth the time investment for me. Otherwise the dynamic nature is limited to a small set of response mechanics for a few majors.
For the most part the AI will try to build up to a ratio of ships. Destroy to many of one group the ai will try to compensate by building up that group to the desired ratio.
For the best experience of naval warfare a mod to increase dockyard output is recommended.
And I think these are issues that can't be fixed by modders. Paradox needs to do it.
https://forum.paradoxplaza.com/forum/threads/verify-man-the-guns-ai-production-fix.1477660/page-9#post-27972845
https://en.wikipedia.org/wiki/List_of_Kriegsmarine_ships#Destroyers_and_torpedo_boats
I am observing Germany on Historical mode and it's already March 10 1940. They have 33 Dockyards. Only a few are building a single Submarine. The Germans have only 6 Submarines and 29 were sunk. So they had 35 total. Compared to real life where Germany started the war with 57 Submarines. So it seems to me that AI Germany is still not building Submarines like it should be.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2506845603
@wesleyjackson81484, yes these can be found in the zzz_generic.txt ideas file in common/ideas. You can change all values there
This is a much smaller mod I made as a response to a frustrated poster on the forums.