Europa Universalis IV

Europa Universalis IV

BT/GE/MB/IV/BR Compatch (Outdated)
41 条留言
Castle  [作者] 2022 年 9 月 15 日 下午 1:24 
Please note that while BT has not been updated to 1.34 yet, GE and IV have. You will need to find an older copy of those two mods to continue using this compatch.
Castle  [作者] 2022 年 5 月 31 日 下午 3:05 
Thanks for pointing it out, must have missed it somehow. Mod is now updated.
AmyClaraRose 2022 年 5 月 31 日 下午 12:30 
Hey Castle your mod needs updating dependency wise as GE overwrites your mod as you got Dependency as "Governments Expanded 1.33" and when it should just be "Governments Expanded"
Castle  [作者] 2022 年 5 月 24 日 下午 4:28 
Moderate difficulty I'd say. You'd have to mod the UI to have the additional row for the roads, update the tech files to unlock the buildings, and merge any files overwritten by both ARLTR and my compatch. You'd probably also want to do something about MB road system building, but you don't necessarily need to do so for the mod to work.
MK Black 2022 年 5 月 24 日 下午 2:30 
Ah that's too bad, I love the All Roads Lead to Rome mod. How difficult would it be to integrate into this one? Would you have to mod the UI?
Castle  [作者] 2022 年 5 月 24 日 下午 2:03 
More Buildings has the Road Network building, but there aren't roads in the style of a building you can constantly upgrade as technology advances.
MK Black 2022 年 5 月 24 日 下午 1:51 
Does this come with roads?
Castle  [作者] 2022 年 5 月 12 日 上午 9:29 
No trouble, enjoy the mod!
kill_off 2022 年 5 月 12 日 上午 2:51 
ok I checked again with console commands, I misread some reforms and they do work. sorry for the trouble. I read "generals estate" as "general estates"
Castle  [作者] 2022 年 5 月 11 日 下午 7:48 
No, the theme system adds stratogoi iirc. Besides, I highly recommend taking the BR reforms over GE. They are super op
kill_off 2022 年 5 月 11 日 下午 12:11 
the only BR reforms I took were those necessary for the missions like the Thema System, establish the Exarches.Everything else were reforms from GE. not sure which exactly from memory right now.Thema system is supposed to give general estates government mechanic I think
Castle  [作者] 2022 年 5 月 11 日 上午 11:14 
Could be it? What reforms did you take?
kill_off 2022 年 5 月 11 日 上午 2:05 
thanks the update works. I noticed the crownland state maintenance too, thats probably it.
I have all the dlcs and put the load order as described. it´s only the BR mechanics that don´t work for me. I did take some government reforms from GE so maybe thats a problem ?
Castle  [作者] 2022 年 5 月 10 日 上午 10:17 
Pushed out an update to added the seize/sell dialogues for the Byz estates, thanks.

For the gov mechanics, they all work for me. Do you have the needed DLCs? For the state maintenance, what is your crownland? IV has something like a 200% state maintenance reduction at 100% crownland, and near 100% at 50.
kill_off 2022 年 5 月 8 日 上午 4:52 
thanks,I noticed that.I found some other bugs tho:
the government mechanics from the reforms introduced in Byzantine resurgance don´t work. the modifiers do.for example one of them should give iqta mechanics other one general estates etc.
And for some reason I have no state maintanence at all, not sure if this is from the bulding mod or idea variation since both of them have buildings that increase the cost.
and you´re unable to revoke crownland from the estates introduced by BYZ resurgance
Castle  [作者] 2022 年 5 月 4 日 下午 6:09 
Nope. The gov reforms from GE and IV would override each other and cause weirdness, plus original IV has additional buildings that would conflict with MB.
kill_off 2022 年 5 月 4 日 上午 7:54 
would this work with the normal idea variation instead of the lite version too ?
Irrelevant_Coin 2022 年 4 月 13 日 上午 8:04 
i would be very interested!
Castle  [作者] 2022 年 4 月 13 日 上午 6:48 
@Irrelevant_Coin, no, I don't believe so. I can take a look at adding it or making another compatch that includes it if there is interest.
Irrelevant_Coin 2022 年 4 月 12 日 下午 7:50 
is this compatible with Dub's BT Internal Politiks submod?
Castle  [作者] 2022 年 4 月 11 日 上午 11:26 
Updated! Flogi has not updated IV, but has said in the comments that the current version still works, which is true based on my testing. Let me know if you encounter any issues with the mod.
Castle  [作者] 2022 年 3 月 31 日 下午 12:52 
This one will take a bit to update, especially since I am pretty busy for now. I will update it as soon as I can though!
chrisd43 2022 年 3 月 26 日 上午 7:16 
could you update this awesome compatch please? :)
Castle  [作者] 2022 年 2 月 3 日 上午 9:25 
Probably not, but I use it anyway. I've updated the description with it, thanks for catching
Dixie Normus 2022 年 2 月 3 日 上午 1:03 
Does one need to use the Byzantine Resurgence - More buildings patch as well and in what order?
harald.bergman 2022 年 1 月 16 日 下午 11:02 
Yes, something like that
Castle  [作者] 2022 年 1 月 16 日 上午 10:22 
The start dates on BT are broken, only 1444 works. BT and ET are not compatible either.
harald.bergman 2022 年 1 月 16 日 上午 12:26 
Or it works initialy, but the new provinces arn't following when you change the year to start (they remain in 1400s). Neather can i correct it with extended timeline (if i use it from steam)
harald.bergman 2022 年 1 月 15 日 下午 8:51 
I've tried it, and no difference unfortunetly
Castle  [作者] 2022 年 1 月 14 日 下午 2:03 
I meant that you can locally install mods through the /mods folder in documents, or you can download the mods through steam. If you do both, BT won't work.
harald.bergman 2022 年 1 月 14 日 上午 5:35 
BTW how to be able to play BT without install it?
harald.bergman 2022 年 1 月 14 日 上午 5:13 
Thank you Castle, however I tried to remove all install mods, and only play with BT from Steam, and even if it didn't crash it didn't eather make any difference to the game, neather did the other mods work.
Castle  [作者] 2022 年 1 月 13 日 下午 7:40 
I look into it harald, never done so before so not sure how it works. BTW, do you happen to have a local install of BT in your mods folder? The steam version of BT didn't work for me until I removed the locally installed BT.
harald.bergman 2022 年 1 月 13 日 下午 5:59 
Hi,
Have you thought about upload this mod on Paradox? https://mods.paradoxplaza.com/games/eu4
I'm (somehow) only able to play "Beyond Typus" by mods downloaded from Paradox, it doesn't work if I add the mods here from steam (they just don't interact, even if I only use mods from here, and updated).
Col_Aur(ful) 2021 年 12 月 26 日 下午 10:57 
I think this is very nice. thanks man
Castle  [作者] 2021 年 12 月 25 日 下午 9:31 
Hmm, I have rights of man and I don't see any problems, did you mean playing without Rights of Man? If not, what is your complete modlist?
Plauge_Dragon 2021 年 12 月 25 日 下午 5:15 
Weird glitch: When I'm playing with Rights of Men the buildings added by BT: More Buildings Revival don't appear, but have empty slots, each costing 2k ducats. I have validated the files, and there isn't any issue. Any suggestions?
Castle  [作者] 2021 年 12 月 21 日 上午 7:36 
Figured it out, I forgot to paste that specific building into the tech file, which caused a crash when it tried to look for the required tech for the tooltip and couldn't find any.

For modder future reference, if you encounter a building error like "interface/provinceview.gui: Missing Icon 'current_building' in window 'new_buildings_entry2'.", check to make sure you actually put it in your tech file!

Patch will be up shortly, thanks again for your help @Syls
Syls 2021 年 12 月 20 日 下午 4:10 
No problems. It seems that using the quick menu works, it only crashes when you build using the province menu.
Castle  [作者] 2021 年 12 月 20 日 下午 2:28 
I can confirm that the granary building crashes when you hover over it, and the tooltip doesn't work. Looking into a fix, for now just try to avoid hovering over it for too long. Thanks for the report.
Syls 2021 年 12 月 20 日 上午 9:57 
My game keep crashing when my mouse hover some of the new building from BT: More Buildings Revival.