XCOM 2
[SOCI] Chain: Rescue Resistance Leader
35 条留言
HKR31 7 月 31 日 下午 12:26 
I am using rpgo and want to use the biotic class through this mod. If i remove biotic class using Disable Any Class GTS Redux, will it still show up in this rescue resistance leader? I want the biotic class to be only present through this mod and only happen once
Pete 2024 年 12 月 17 日 上午 8:07 
Hi @TeslaRage, is it possible to:

1.) set out a timeframe for when this chain can trigger. This can just proc whenever in CI, so if I set the minimum to 2 and start with 1 soldier, I could literally get a mission within the first week to rescue someone, which seems way to early.

2.) Respect character pool settings. It just generates random soldiers rather than picking who I set out for the respective classes.

Still a great mod, thanks a lot!
Stukov81-T.TV 2024 年 6 月 14 日 上午 6:42 
indeed ... and you can make crazy stuff with it. like make it a chain to get a spark
Gazibaldi 2024 年 6 月 14 日 上午 3:15 
Scratch my confusion. It's adding a chain to rescue a field support soldier. Just properly read that mod's description (teach me not to go mod hunting at 2am) and it has a config to fire this chain too.
Stukov81-T.TV 2024 年 6 月 13 日 上午 8:57 
it is not necessarrily correct that no other soldier can have this class, also everything can be changed in the config. If she would be the only one being able to have this class wouldn't this mod be useless?
Gazibaldi 2024 年 6 月 13 日 上午 8:48 
I'm confused. I have Jane Kelly in my gatecrasher squad (from starting Jane Kelly), she has the resistance leader class (from the prof class mod). I get back to the avenger. This mission instantly pops. She's not dead, which is irrelevant, becuase it's looking for her class in the barrack. But she's in the barracks with this class so surely it shouldn't pop. If I change the limit to 1 or 0 it still pops. Why is it 2 by default anyway? If she is alive you only have 1 in the barracks. So you are always going to have less than 2 WOTC_APA_DirectorKelly class soldiers. Since she is the only one who can have that class.
RedDobe 2023 年 7 月 22 日 下午 6:55 
@TeslaRage - Is it intentional that you have no hours in XComGameBoard for the covert action? All Covert actions in CI have hours.
TeslaRage  [作者] 2022 年 10 月 9 日 下午 6:52 
@Flambeau200061 Fair comment. Updated description.
Flambeau200061 2022 年 10 月 9 日 下午 1:40 
My bad, guess I misinterpreted " if she falls to the hands ..." as "has fallen ..." (as with Mox in the Prologue), which actually would be a cool story by itself imho. But then "if she falls to the hands" is not exactly the same as "if she gets killed", so the wording is a bit open to misinterpretation.
TeslaRage  [作者] 2022 年 10 月 9 日 上午 5:44 
@Flambeau200061 Its explained in the mod description. Its not about rescuing Jane Kelly, its about getting a replacement for Jane Kelly (which is a special class with Proficiency Plugin) if she dies in your campaign.
Flambeau200061 2022 年 10 月 9 日 上午 5:33 
Perhaps a stupid question, but required items says "Proficieny Class Jane Kelly" - obvious. But that mod says required item "Jane Kelly Starting soldier". So now I get her as a staring soldier. How am I going to rescue her if she's not captured? Or can I just ignore/disable that requirement?
Rokem 2022 年 8 月 14 日 上午 11:53 
I must've already done it the last time I played because it was already changed to keepers when I looked at it. :) Thanks!
TeslaRage  [作者] 2022 年 8 月 14 日 上午 5:41 
Whoops. Ignore that, I must have removed it during the last update. Check config file, the instruction should be clear. I will update mod description.
Rokem 2022 年 8 月 14 日 上午 4:11 
"Screenshot shows a sample of how it can be configured for Keeper class from Iridar's Denmother mod." What happened to the screenshot?
TROCH22 2022 年 6 月 20 日 上午 1:02 
sweet update.. thanks
Stukov81-T.TV 2022 年 6 月 19 日 上午 3:04 
Awesome. Thank you
TeslaRage  [作者] 2022 年 6 月 18 日 下午 8:34 
Randomness is now live
Stukov81-T.TV 2022 年 5 月 13 日 下午 4:57 
Random would be awesome of course. But this Mod is one of my favourites allready. Great idea and does what i was hoping :)
TeslaRage  [作者] 2022 年 1 月 2 日 下午 9:35 
By the order of the ini. I will make it random at some point heheh (tied up with some other projects)
Haite 2022 年 1 月 2 日 下午 12:46 
Is the reward random or in order of the ini? If is in order it's still cool, but random would be nice too
TeslaRage  [作者] 2021 年 12 月 21 日 下午 10:21 
@ragnakore No, its part of Covert Infiltration (which is a required mod)
BurgerKing 2021 年 12 月 21 日 下午 9:16 
I like your CA's UI!
Does it come with this mod?
TeslaRage  [作者] 2021 年 12 月 21 日 下午 7:10 
@Verroak Krasha I did look into making it the latter but alas its not as simple as I had hoped. It is in to do list (among other things! :D )
Verroak Krasha 2021 年 12 月 21 日 上午 10:40 
Does it grab any random soldier from the pool and make them "Jane Kelly" or does it check for the Jane Kelly class? Can you make it do the latter?
TeslaRage  [作者] 2021 年 12 月 19 日 下午 11:38 
PSA: Need to drop a compatibility update. Please back up your configs :)
TeslaRage  [作者] 2021 年 12 月 19 日 下午 11:22 
@Haite Yea it serves as an alternative. The idea was to have a way to recruit non-GTS classes. I am thinking to have a super soldier in my roster as well and making them not obtainable via GTS and only via this chain, and with a limit of 1. Hope you enjoy it!
Haite 2021 年 12 月 19 日 下午 10:43 
I was very confused why Kelly was still showing up in the starting mission, but then I realised that is for additional soldiers from that class, not a replacement. Excellent mod! Very cool alternative to regular recruitment
N.C.V. 2021 年 12 月 19 日 下午 9:57 
Wonderful, thanks!
TeslaRage  [作者] 2021 年 12 月 19 日 下午 9:56 
Active campaign is fine ;)
N.C.V. 2021 年 12 月 19 日 下午 9:55 
Amazing, thanks! Can I edit the mod to add the second class in an active campaign, or does it require a reset?
TeslaRage  [作者] 2021 年 12 月 19 日 下午 9:53 
@N.C.V. Yes, that would work. And yes, the mod will spawn the chains for both classes i.e. you might get Resistance Leader class this month, and next month you might get Keeper. The game will only spawn one chain per month for whichever class that is still less than 2 in barracks.
N.C.V. 2021 年 12 月 19 日 下午 8:37 
Is the Keeper class option "+RescueClasses = (ClassName = "Keeper", Limit = 2, MinComInt = eComInt_Genius)"? Also, if we add this line and keep the original one, does it let the mod generate missions for both classes?
TeslaRage  [作者] 2021 年 12 月 19 日 上午 6:44 
Thanks Rusty, Shire :)
shiremct 2021 年 12 月 19 日 上午 4:34 
Nice to see this released as an option! Great work :)
RustyDios 2021 年 12 月 18 日 下午 10:24 
Yes!! Workshop release means my dev copy can vanish :)
Nice work btw !!!!