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ModLanguage('RU', {
// Дисплей
"Bought value" : "Закупочная цена",
"Resting value" : "Стандартная цена",
"Min value" : "Минмальная",
"Max value" : "Максимальная",
"Mode" : "Режим",
"Duration" : "Длительность",
"change the seconds per tick" : "Время цикла в секундах ",
"display switching" : "Переключение отображения",
"display reset" : "Сбросить отображение",
// Режимы
"Stable" : "Стабильный",
"Slow Rise" : "Медл. рост",
"Slow Fall" : "Медл. падение",
"Fast Rise" : "Быстр. рост",
"Fast Fall" : "Быстр. падение",
"Chaotic" : "Хаотично",
});
A number of people who use the Stock Assistant mod (highly recommended) along with CookiStocker have noticed that the use of CookiStocker breaks the "Bought value:" entry in Stock Assistant.
However, this can be easily fixed in CookiStocker. In the "buying" section of the code in main.js, right before the statement "stockList.sessionPurchases++;" (that's line 199 in the original file), insert the following:
if (StockAssistant ?? 0)
{
StockAssistant.stockData.goods .boughtVal = market .prev;
StockAssistant.buyGood(i);
}
Similarly, in the "selling" section of the code, right before the statement "stockList.sessionPurchases++;" (that's line 218 in the original file), insert the following:
if (StockAssistant ?? 0)
StockAssistant.sellGood(i);
(Note: you need to indent this code properly, as all indentation is removed in these comments.)
Once this is done, Stock Assistant will behave properly, exactly as before.
However, that mod executes the buy process without clicking the button, so it cannot be detected by this mod.
This achievements are included in the game, but are not included in the steam achievements.
I have fixed it.
Creator said "no" in description(in Japanese).