安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Do you think this a mod conflict? I have only seen it very recently. I'll check it out myself either way, even if I just deconstruct it to a steel bar.
The cheaper nuclear railgun shells from the engineer "nuclear option" talent does not have a hotbar texture or a visible texture in the fabricator but still functions like normal.
Does this mod still include Balanced Turrets ?No longer necessary. Its mod introduction says
”No longer necessary. Barotrauma rebalanced the turrets themselves.“
That means a new mod must be created for this feature on EK ammo.
Added ammo from EK mod doesn't seem to be able to be put in the hotbar
Try adjusting mod order by placing this mod above.
No, they conflict with each other because Barotrauma currently doesn't support partial overriding.
I'm not sure how people think about quality for turret ammo. It can be weird for some people that character with higher skill can craft more ammo with the same amount of material. I'll be watching if more people asks.
If not, are you planning integration or some compatibility patch?
The link is above in the description.
In the last item in "Feature" section.
The unstable version of BVTA is ready.
If you want to play it now, download it from my github repository.
I plan to release a lite version that exclude this change later.
This mod doesn't add anything that needs to be localized. You will see Polish text in game when you set language to Polski. If not, there must be a bug.
Do you mean adding a description in Polish or a Polish localization?