安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






1. If you use A+ spyglass you'll see the taming food change sometime ,but it won't eat either of them.
2 It'll change your dino to passive flee if it use fear roar, but I can't even see that or hear the sound.
Since I only see three new species on dinoinfo
Tried tranq arrows and darts. Reduced health to 20% (same as seismo), tried cannons and torper dinos. Nothing seems to increase its torpor, bug ? or am i missing something obvious :p
Will check Ameplo - probably just needs and updated cook
I have done many things to adjust attack radius and ranges. I will look again but honestly alot of this is just the way WC have the game built. You'll see many wild carnivors (Carno) will often just spin instead of actually attacking. As long as Seismo IS attack sometimes I am pleased but I will look.
bug 1: Ampelosaurus skins glitch out and freak out when you use its c ability
bug 2: When a wild seismosaurus is killed (have tested by my hands and by commands) it crashes the game.
also 2 of the ampelosaurus spikes still have glitched textures
Not saying there won't be bugs and that some of those bugs will not be repeats. But, if you report bugs that have already been fixed then I go searching and can't find them because they are fine on my end and it ends up being a waste of time when I could spend that time addressing real issues.
PLEASE also read all previous comments to see if your bug has already been reported. This helps me to know if what you are seeing is new and up to date or something already address.