Stellaris

Stellaris

Roleplayer's Paradise [EXPERIMENTAL BRANCH]
16 条留言
explodoboy  [作者] 10 月 16 日 下午 3:35 
I haven't played Stellaris for a good while, and am not interested in updating RPP at the moment. Others are free to continue the mod if they want. I will probably do an update sometime in the future, but don't bet on it being anytime in the near future.
Destroyer 10 月 15 日 下午 6:54 
Dont know if this is still being updated, but when used with lithoid pops they take both food and mineral upkeep. This can be somewhat fixed using the Lithoid biology trait, but that means that they are still using double the resources as normal for upkeep.
ANDY_ 8 月 23 日 下午 8:45 
Seems like this mod has an incompatibility with the latest update of Planetary Diversity. Having the two mods enabled results in no mining, farming, or energy districts on planets.
creatorcharlie 5 月 26 日 下午 7:23 
This mod is really fun to create unbalanced empires. Like one with absolutely no tech but amazing resources production and tech allowing you to out produce the competition. You can really have some unique playstyles. It is extremely fun trying to compensate for near crippling deficiences with busted stats.
Dragon1 5 月 25 日 下午 12:40 
Hi! Any news on an update for this mod? Or the "offical" one?
This one causes all population to become useless biotrophies. And the other one still causes the blank-popup-spam.
explodoboy  [作者] 2024 年 12 月 1 日 下午 6:33 
I've decided to completely cut the Hypermorality traits from the mod. Those are what's overwriting the crisis code. I doubt anyone uses those seriously, and I made those on a whim more than anything.

Expect an update shortly that breaks the traits. They won't be removed yet, but they will stop working.
[JdG] Pejman 2024 年 10 月 19 日 下午 7:31 
reminder that id = crisis.23005 is used for centana victory speech in machine age DLC and thus triggers each month

IMO I would love to have a "LITE" version of the mod that doesn't include anything with a monthly pulse and limited events to avvoid making the game laggy with a lot of mods
explodoboy  [作者] 2024 年 9 月 16 日 下午 1:25 
The trait is what gives Pops the research bonus. The empire modifier is an additional bonus separate from the trait that specifically affects research stations.
Mishal Killecs 2024 年 9 月 15 日 下午 12:32 
Why does science buff adds to stations instead of jobs?
explodoboy  [作者] 2024 年 6 月 29 日 下午 3:00 
Just pushed some unfinished changes to get this mod functional on 3.12. Edges are very rough and there's still a considerable amount of work left to do, but it's playable.

Please provide feedback.
explodoboy  [作者] 2023 年 2 月 25 日 上午 11:46 
Check comments on the main branch.
Harpy 2023 年 2 月 25 日 上午 6:37 
There is this bug I experiance with both versions of this mod telling me thatI cannot modify my species because it's not player controlled, What can I do to fix this issue?
explodoboy  [作者] 2022 年 4 月 6 日 上午 1:34 
The experimental branch has just been updated. Check the 'whats new' list for details. For more details, check my Discord server. Do note that I didn't do a lot of testing, so things could be broken, though I'm somewhat confident that nothing should be broken.
explodoboy  [作者] 2021 年 12 月 14 日 下午 10:35 
@georgiaboy4

I added a brief section about new content. Join my Discord server and look at my announcement channel for RPP if you want more detailed descriptions about the experimental branch.
wancar 2021 年 12 月 14 日 下午 4:18 
Intriguing.
georgiaboy4 2021 年 12 月 14 日 下午 12:35 
Is there a specific list of the content (what are the traits, techs, etc)? Looks VERY interesting, thanks for making this.