Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Brutal Cities
96 条留言
The Viral Divinity 1 月 15 日 下午 1:53 
Does not work.
Lampros 2024 年 12 月 11 日 下午 3:27 
Does this work now?
IronVines 2024 年 10 月 9 日 下午 1:26 
does this work with CCOO?
FulcrumGhost 2024 年 9 月 12 日 下午 5:20 
does this have to be within city limits? or is it only against faction ai and not neutral forces?
Overlord44 2024 年 8 月 5 日 下午 5:48 
I can't seem to find the sisters of battle compatibility patch for this mod, I don't think its on the workshop.
Shas'O'Shovah 2024 年 6 月 8 日 下午 5:57 
Any Chance we could get a compatibility Patch or Update for your Farsight Enclave Faction mod?
Sir Bepis 2024 年 6 月 2 日 下午 7:39 
Im playing sisters primarily and cant figure out how to build these structures. im mad confused
[FuFo] Da HALOSHOCK 2024 年 6 月 2 日 上午 4:55 
the Barracks works for the ai in my games but not for me.
Endugu 2024 年 5 月 10 日 上午 7:46 
Is this compatible with the Farsight Enclave?
peregrinembr 2024 年 3 月 18 日 下午 4:56 
Any chance to make this mod save game compatible?
dexgattaca  [作者] 2024 年 2 月 2 日 上午 5:39 
Hi folks. Some other modders have been kind enough to add Sisters and Drukhari.

Please support them and their work and give their mods a thumbs up/gift.

I'm currently working on new 3D assets for this game. Cheers.
Shadowspytwo 2023 年 12 月 24 日 上午 7:14 
I would love to see an update to this mod, I use it every game and since Dark Eldar was released I haven't been able to use it!!
zimbrax 2023 年 12 月 1 日 上午 8:08 
Do you plan on updating this mod, now that the Dark Eldar are out?
General Shyguy 2023 年 7 月 15 日 上午 9:25 
Will you add any options to change the health of cities?
Khaladun 2023 年 6 月 18 日 上午 12:33 
I know you probably haven't touched this mod in forever, but it'd be really cool if you added Sisters of Battle to it. I still use and love this mod
Don Corleone 2023 年 6 月 16 日 上午 11:24 
Can you use this in a private multiplayer match with friends?
Certain Lack of Sanity 2023 年 4 月 2 日 上午 2:44 
I made an update for this mod, you can find it here
MedNite 2023 年 3 月 5 日 下午 8:44 
UPDATE PLZZZZZZZZZ :steamsad:
Rephil 2023 年 2 月 10 日 下午 1:43 
it works for all the factions currently except for the sisters of battle.
ANZAC_Ace 2023 年 2 月 5 日 下午 3:42 
This mod is working in my Mod Collection. If its not for you it must be a mod clash or load order issue. We have it loading last. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2466230830 Gladius +++(Updated for SoB compatibility)
Rephil 2023 年 2 月 2 日 下午 6:28 
Hopefully your still working on the Sisters update, this mod is amazing!
Fran 2023 年 1 月 31 日 上午 1:36 
You probably not playing anymore or so :(
But could you please update it for the sisters? :(
For Charlie Kirk 2023 年 1 月 3 日 下午 11:29 
Hello, I'm enjoying the mod, but I play with modded space marine chapters. Is there a way I could add features from this mod to my added factions?
Kronos 2023 年 1 月 2 日 上午 10:32 
SOB update? Please and thank you :)
Orionox 2022 年 12 月 30 日 上午 4:00 
I was wondering if the units summoned from the bunker could be a "summon" where they only last a few turns? This would help balance the higher tier units you can summon via the barracks. I think that would much better position them as a defense only building instead of having the ability to spam out units for influence alone. On an unrelated note, compatibility with the mod that adds the different chapters to the game would be nice.
Orionox 2022 年 12 月 30 日 上午 3:59 
I was wondering if the units summoned from the bunker could be a "summon" where they only last a few turns? I think that would much better position them as a defense only building instead of having the ability to spam out units for influence alone.
I|III||I|||II|IIII| 2022 年 12 月 30 日 上午 3:06 
The mod breaks PvE games. AI will spam these out endlessly and end up with a massive base of 4 range turrets with shield. The cooldown is at least 4x to that of the player.
grrarrg 2022 年 12 月 27 日 下午 10:07 
really enjoying the mod!
grrarrg 2022 年 12 月 27 日 下午 10:07 
how can I deploy battlements before barracks? I've seen AI do it...don't know how though
145/240V 2022 年 12 月 16 日 上午 4:19 
Thank you, keen for your mods with SoB. This mod especially makes the game way more fun.
dexgattaca  [作者] 2022 年 12 月 15 日 下午 5:01 
I will try and get a Sisters update soon folks.
Von Diebel 2022 年 12 月 13 日 上午 10:29 
Any plans on updating to SoB?
Hurt Cobain 2022 年 10 月 31 日 下午 6:02 
compatability with blood angles faction mod or chapter of the imperium?
wrestlingst 2022 年 6 月 8 日 下午 2:38 
Any way you could make a base health adjustment mod? I prefer games that are fast most of the time.
dexgattaca  [作者] 2022 年 6 月 6 日 下午 5:20 
Hi folks thank you for your continued support.

To clarify. The Barracks is a defensive structure and only activates when enemy units are within 5 hex.
SkazitelRus 2022 年 5 月 13 日 下午 11:32 
Even with the second barrack does not always appear. Sometimes I'll look, it's empty, I'll look again in a few moves - and I can hire someone again.
Zedonova Nova 2022 年 5 月 13 日 下午 10:12 
Yea the ability for supply lines and deploying units from the barracks happens after you deploy the second building. It is buggy.
SkazitelRus 2022 年 5 月 13 日 上午 6:09 
Why does the ability to create a unit in a barrack often disappear indefinitely? The enemy AI did not notice this.
$'Blood 2022 年 4 月 21 日 下午 1:23 
Hi ! Subscribed to this mod around a week ago, and it's great !! It adds a formidable new flow to the game, and actually allows youto make real strongholds of W40K universe !! Bases can fight back against units from Tier 4-7 while still struggling against end game units. It makes for longer games and also provide new tactical options and decisions making, as rushing a city might not be the smartest move anymore, or you'll get yourself swarmed by a mob of IA units and shred apart by overlapping fields of defense.

I did spot something off tough, sometimes my bases get reduced accuracy (got this with TAU and MARINES), where my weapons would drop to 33% precision (instead of 50% for the TAU or 67% for the MARINES => If I recall correctly).

I do not know if something triggers this, but I'll keep an eye out while playing and will edit this post If I find more.
Von Diebel 2022 年 4 月 13 日 上午 1:14 
Great mod, just thought the amount of units spat out and essentially being deep striked from the barracks was a bit over the top. I made a quick edit that removes everything besides basic units (except for Chaos which loses space marines), limits the spawns to 1 tile range and halfs the cool down. I can upload it to the workshop so me and the boys can play with it, with credit of course. Or can give you the files to upload. It was a simple 30 minute edit including testing so I don't mind either way.
dexgattaca  [作者] 2022 年 3 月 27 日 上午 10:45 
Hi Zohan, can you please clarify what you mean by this? I can't find any issue with the research, barracks spawns or production buildings.
Zohan Dwir 2022 年 3 月 24 日 下午 3:55 
This is broken. Orks can somehow get top level units like Battlewagons and Meganobs very early in the game.
deathtrooper900 2022 年 3 月 11 日 下午 11:43 
Great mod, I love how challenging attacking cities are now. Was curious if you'd be willing to release some expansions for some of the faction mods out on the workshop, like chapters of the Imperium for example?
dexgattaca  [作者] 2022 年 1 月 30 日 上午 11:07 
Hey Zimbrax. Thanks for letting me know this is still happening. I'm honestly not sure why this happens sometimes. I'm going to ask the devs and see if there is anything I can do.
zimbrax 2022 年 1 月 25 日 上午 7:17 
I've seen a bug where the AI simply decides to not build fortifications, even though they have influence to spend. I've noticed this on allied AI. I've seen it happen twice:

One of those times was quite a while ago, but it was an AM ally that decided to not build fortifications in one of his cities.

The other time was on a PvP FFA game where each player add an AI as an ally. This one was particularly wierd because the AI started the game by building fortifications as usual, but all of a sudden they stopped building them (all of the AI's stopped building fortifications in every city). I noticed this after we loaded the game (we saved the game and continued it another day). We were playing on non simultaneous turns.
dexgattaca  [作者] 2022 年 1 月 7 日 下午 9:54 
Hi Zimbrax, I found the issue. Thank you!
zimbrax 2022 年 1 月 7 日 上午 6:44 
I know that, but the battlement weapons never end up with the same accuracy stats as the HQ weapons, even when the battlement is also buffed by another battlement.
dexgattaca  [作者] 2022 年 1 月 6 日 下午 9:47 
Hi Zimbrax. Battlements don't buff themselves. So you'd need two within 4 hex of each other to get the +2 accuracy bonus +1 range and +1 sight.
SynisterSyclone 2022 年 1 月 6 日 下午 7:36 
Dexgattaca, thanks for following up. There was no issue. Everything works fine when I actually play. I was having issues when spawning via the debug panel.