Project Zomboid

Project Zomboid

The Alcoholic
43 条留言
matias sehrt 6 月 30 日 上午 6:57 
porque no puedo tomar cerveza?
Trailer Park Supervisor Dredd 6 月 25 日 下午 4:57 
Thanks for all the hard work on this mod, truly appreciate it. Keep it up! :)
axxessdenied  [作者] 6 月 24 日 下午 10:20 
Working on updating the mod to support b42. Going to maintain support for b41 as well. I've restructured the files accordingly. Fixed the bug where you receive a spawn item every time you load a game instead of only when a new game is created since I used the wrong event for that. I've updated the sandbox options so you can turn off dying from withdrawal sickness as well.
I'll hopefully get the updated version up on the workshop soon. I want to do some more testing and implement a few more things before I do. trying to keep most of the code shared between b41 and b42 aside from things that I can't liked TimeActions being changed a bit. The GUI addon will be updated with the core mod as well most likely as I just need to make a small update to it.
Autodrink add-on will come later as they added flasks in b42 and how recipes are structured in general with the new fluid system.
Trailer Park Supervisor Dredd 3 月 1 日 下午 10:24 
Randy.

RANDY!
Dougnal 2 月 27 日 下午 10:17 
thank you elon musk
So_Alba 2024 年 12 月 15 日 上午 5:06 
Can confirm that you might insta-die with no health bar decrease in phase 4, happened to me after 7 days sober. I appreciate the mod so thanks, but I wish I knew this before (I had an emergency beer 😫)
duoecs 2024 年 11 月 23 日 下午 3:36 
I checked it in debug
duoecs 2024 年 11 月 23 日 下午 3:35 
The mod has a "withdrawal death chance." It straight up just kills you with no health bar decreasing or sickness after 7 days. it cannot be reduced to 0 in the sandbox options
Blackcain 2024 年 10 月 27 日 上午 12:59 
can you add this mid game and the alcoholic trait still be obtained if your character drinks too much?
Rokko 2024 年 10 月 7 日 下午 9:06 
this is just 4 free points.
Phase 1 can be countered with just smoking 1 cigarette and you never get to experience any of the rest.
playing with this since over a week now and at no point did my character want actual "alcohol".
also, every time i log in, i now have one empty beer bottle in my inventory now that wasnt there before.
Δ404 2024 年 9 月 5 日 下午 11:45 
Love the new update & features! Keep up the good work! :dslike:

I was looking everywhere for Alcoholic traits that were punishing.
axxessdenied  [作者] 2024 年 8 月 27 日 下午 3:48 
Tomi131pl 2024 年 8 月 25 日 上午 8:04 
litterly my summer car trait
OATMEAL 2024 年 8 月 24 日 上午 2:47 
Bobandy
axxessdenied  [作者] 2024 年 8 月 21 日 下午 3:37 
New update out
axxessdenied  [作者] 2024 年 8 月 18 日 下午 7:46 
I am back into PZ and updating this mod currently so its ready for b42. I've restructured all of the code and fixing all the stuff I overlooked. Plus, I think some stuff has changed since I wrote this mod. I've removed the dependency to Mod Options as it will now use sandbox options instead.
I will post an updated version soon.
I fixed the bug that applied alcoholic stress to people without the trait as well.
The way I applied happiness was incorrect as well so that is fixed up.
I've revamped the events and now hook into the timed action for consuming drinks which seems to work a lot better than how I had it before.
The new code structure is going to allow me to add separate features easily as well. Main thing I'd like to implement first is an auto-drink alcohol feature that will play nicely with the smoker trait and autosmoke mod.
I'm trying to make sure the mod can be updated on existing games as well just incase so it shouldnt break anything (I hope).
Xgongiveittoya 2024 年 2 月 22 日 下午 9:54 
I don't think this works anymore at least for mp but

Mod ID: thealcoholic
workshop Id: 2679739572
source: trust me bro
Ancient 2024 年 2 月 2 日 下午 5:12 
how long does it take to become sober again
Holydiaper 2024 年 1 月 7 日 上午 11:04 
Wheres the workshop ID and mod ID lol
aquelarrefox 2023 年 10 月 21 日 下午 2:59 
Bro, this should be used instead for alchool, for the drugs from Skyler DrugMod, were you may die
jaybast 2023 年 8 月 3 日 上午 5:58 
Anyone know of a mod out there that allows you to set a passive alcohol drinking like you do with water...that would go well with this mod
Omlette 2023 年 6 月 20 日 下午 10:02 
After overcoming the alcoholic trait, I'm still permanently stressed. Maybe this could be fixed the same way the Quit Smoking mod did?
Egon_Kowalski 2022 年 8 月 23 日 上午 7:43 
Time to get real
OutoftheLoop 2022 年 8 月 12 日 下午 4:49 
I am the liquor!
Unwissest 2022 年 6 月 21 日 下午 8:47 
can you get rid of the alcoholic trait? is there a process to go though?
Interknet 2022 年 2 月 1 日 下午 5:16 
I do not recommended this mod for multiplayer. Seems to impose alcoholic stress effects on other players that don't even possess the trait.
Daevinski 2022 年 1 月 29 日 上午 10:40 
I've been waiting for this mod all my life, oh, Lord... :spiffo:
Dima 2022 年 1 月 17 日 下午 2:22 
Don't fix it. Make it a feature.
Super Brasilis 2022 年 1 月 6 日 上午 9:36 
Alchoolic dies by not getting cerrose.
Burger Pope 2022 年 1 月 6 日 上午 7:47 
gave this a sub for the best damn trailer park supervisor a community could ask for
Donkaike 2021 年 12 月 27 日 上午 6:44 
Workshop ID: 2679739572
Mod ID: thealcoholic
axxessdenied  [作者] 2021 年 12 月 16 日 上午 9:19 
It looks like being really sick comes with a chance of dying from it. I tested it with a blank character. I added more customization options to change how much poison damage is applied and the chances of it being applied. Should help fine tune how it acts.
P_menta 2021 年 12 月 16 日 上午 8:15 
Your seasickness would not interfere with that of the game, accelerating the character's death.
P_menta 2021 年 12 月 16 日 上午 8:13 
Maybe you can limit it to 65. But drinking just a little bit of poisoned water or a berry can already lead to death, which wouldn't make much sense.
Couldn't you create a separate sickness effect from vanilla?
axxessdenied  [作者] 2021 年 12 月 16 日 上午 7:48 
Yeah, I still have to play around with how I apply the poison to make it not kill the character randomly in the long-run if you're trying to sober up.
You can enable/disable the withdrawal poison and increase or decrease the amount of sickness it applies in the options now though while I try to find the sweet spot.
P_menta 2021 年 12 月 16 日 上午 6:30 
In this latest version, the character no longer dies of poisoning, however, the poising level rarely exceeds 50. (No more than 25 to stage 4)
it is very rare to see the nausea moodlet, becoming redundant.
axxessdenied  [作者] 2021 年 12 月 16 日 上午 1:42 
Uses ModOptions now to allow customizing things a bit.
axxessdenied  [作者] 2021 年 12 月 15 日 下午 6:33 
AlcoholicThreshold is a counter that goes up each drink. Goes back down every hr slowly. If you go above it then you will become an alcoholic (if not already).

I'll add some comments for the next upload. I got some ideas to play with.

I'll check the poison thing some more too!
P_menta 2021 年 12 月 15 日 下午 2:37 
Can you explain how AlcoholicThreshold works?
I know the basics of programming, but your code looks very simple and nice...beautiful...

I just missed comments on the functions

Please continue with the mod, in multiplayer it will generate a very good alternative to Smoker, but perhaps a deadly combination...
P_menta 2021 年 12 月 15 日 下午 2:17 
had to remove the increasePoison from the thealcoholicevents.lua file
killed 2 different chars at day 4, only the alcoholic trait, tested on debug mode
can you check?
Bambi 2021 年 12 月 12 日 下午 5:12 
sadly not compatible with "more traits" mod.
Which i mean makes sense as it adds an alcoholic trait aswell, but i like ur version more
gabbagool 2021 年 12 月 12 日 上午 1:05 
i'm mowing the air rand
Cheese Wizard 2021 年 12 月 11 日 下午 3:24 
the photo though
I am the liquor