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Lmao fr
Oooooo fuck yeah that would be tight
You did a damn good job modeling this!
If class SMG_02_F is the inheritance source, scope = 0 should be removed, and if you are making major changes to the gun, you may want to use SMG_02_base_F with scope = 0 as the inheritance source.
There is no problem if like the pistol version below
class Pistol;
class Pistol_Base_F: Pistol
{
class WeaponSlotsInfo;
scope = 0;
};
class hgun_P07_F: Pistol_Base_F{};
class roa_FLUX_F_P: hgun_P07_F
{...
"Error: creating weapon SMG_02_ACO_F with scope=private"
It does not occur when used alone.
But that happens when used with some modifications.
And, this hides the vanilla Sting (Scorpion EVO 3) and its family and makes them unusable.
It's a serious bug……
It is caused by what you set as
class SMG_02_F: SMG_02_base_F
{
class WeaponSlotsInfo;
scope = 0; //it's set to private(hidden)
};
SMG_02_F are not recommended to set scope = 0.
You should be remove scope = 0; line.
Reload animations are inherited defaults for now until I have custom ones.
Is there a change for a (full) black version?
if you want them, you will have to go down the rabbit hole that is arma modding discords.
You can start at the /r/ArmaPhotography discord.
good luck.
just a suggestion
@FanOfReproductiveSystem : true, sadly the promote the largest amount of compatibility I'd like to use asdg and the vast majority of optics do not fit. I am planning on adding an ACRO here soon but in the mean time might just swap to asdg_OpticRail1913_short. 90% of those optics don't fit though, which is a shame.