Stellaris

Stellaris

More Crisis and FE Ships (3.2)
22 条留言
wildsalmon2 2024 年 12 月 13 日 上午 4:33 
uptate please
TheJMan5c 2024 年 12 月 12 日 下午 5:48 
is there an esc patch? i have esc and zofe and the fe fleets sizes are unchanged but the crisis fleets are bigger
Toxic 2023 年 2 月 21 日 下午 5:35 
Update please best mod, game is literaly unplayble without this
Ciaphas Cain 2022 年 12 月 31 日 下午 4:14 
You are right Illbebach - I've seen him spam the fuckery out of mods. Pretty sure I've seen him on another game too....
ILLBEBACH 2022 年 12 月 12 日 上午 9:39 
@n.pedrazalis I'm pretty sure I've seen you post the same thing in about a hundred mods. What exactly are you trying to accomplish here? Constantly spamming modders and the community makes you look like an entitled prick, and doesn't motivate anyone. YOU are the problem in this community. I have seen modders quit permanently because of assholes like you.

So please... shut up.
Rage000 2022 年 10 月 11 日 上午 11:15 
With the changes to game set up this mod does not appear to work any longer in 3.5*
Inimicus 2022 年 5 月 13 日 下午 6:54 
This mod up to date, or planned to be updated? Bit apprehensive about the change in ship health, would this clash with Dynamic Difficulty - Ultimate Customization?
SleepyOwley 2022 年 3 月 19 日 上午 11:43 
From VERY limited testing, I.E. I started a game a forced spawned the Unbidden, Yes this mod still works in 3.3:steamhappy:
Toxic 2022 年 3 月 12 日 下午 4:01 
3.3?
CMZCN 2021 年 12 月 16 日 上午 12:48 
Ok,Understood
OGBrosephSt@lin  [作者] 2021 年 12 月 15 日 上午 6:32 
@CMZCN the number of ships per fleet is increased 4x to 6x
CMZCN 2021 年 12 月 15 日 上午 6:23 
This mod can modify the number of crisis fleets or only modify the fleet power?
OldEnt 2021 年 12 月 14 日 下午 12:52 
OK, I had a look at my own code, lol. I forgot that I overwrite Extradimensional reinforcements events to fix them spawning at random portals. Even though this was fixed in 3.2 I still keep overwrite as I made it a reinforcements compatibility patch between ACOT Override and Aesthetic Cinematic Gameplay. Feel free to overwrite, not a biggie either way.
OGBrosephSt@lin  [作者] 2021 年 12 月 12 日 上午 11:29 
@OldEnt ok coo thank youl. I'll keep testing and see if the patch is even needed
OldEnt 2021 年 12 月 11 日 下午 8:22 
FYI ACE does not overwrite vanilla events. It uses own events to add ships to existing fleets. What you see in the files are duplicates for Aberrant and Vehemet spawns as originals cannot be fired directly due to prohibitive triggers, those duplicates are used only if you use ACE Crisis Manager to spawn those two factions.
OGBrosephSt@lin  [作者] 2021 年 12 月 10 日 下午 8:30 
OGBrosephSt@lin  [作者] 2021 年 12 月 10 日 上午 10:23 
Compatibility patch to work better with Aggressive Crisis Engine is now up https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2678533701&searchtext=
Crazy Old Texan 2021 年 12 月 10 日 上午 8:09 
Thanks for updated this
OGBrosephSt@lin  [作者] 2021 年 12 月 10 日 上午 7:07 
Looking through ACE right now. I think some of the same event IDs are overwritten. Nothing game breaking but working on full compatibility and patches today
OGBrosephSt@lin  [作者] 2021 年 12 月 10 日 上午 6:30 
@Livnthedream I don't think Aggressive Crises Engine has options for number of crisis ships and it doesn't affect FEs
youtubitz 2021 年 12 月 10 日 上午 3:28 
you know i was just wondering if there was a convenient mod to buff FE/AE thanks
Livnthedream 2021 年 12 月 10 日 上午 1:14 
Just to let you know, you can do all of this with Aggressive Crises Engine https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2268189539 without the overwrites.