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:(
Exactly. Once I have enough time
or change them
If you have knowledge in blender you can easily make your own reskin of any kind. I have a tutorial on that on my YT channel. I dont have time to work on different reskins rn
I could but rn this mod only acts as a resourcepack which is not cool. In new update it is possible to make your own tools in creative via block and parts mod and I would rather do that now
idk should be
Entire modding system have changed in 0.6.0. In future its more reasonable to make a custom game with this gun than to make a "texturepack" but idk Ill look at it once I have time
Ig so. Havent tested actually. But it should work in 0.5.1 update (non test branch)
this mod can break 0.6.0 update probably. Should write that in the description
Cannons mod
Im working on other mods rn which include different military graded parts. I might do some remodelling later.
P.S. I really need a discussion to not answer everything in comments. Gotta do that now
kar98k will be a lot harder to make because of animations and its proportions. Scrap mechanic demand more square guns and real guns just look like long sticks.Thats the reason why I didnt use regular browning and had to model my version of it which is shorter
Exactly. I changed a lof of textures and sounds in my client and even put new shaders on it. As long as its not scripts you are good to go
You can have 3 different clients at the same time and just move them around when you need to change stuff with file mods. Thats how most people do it but it does takes some storage. And I understand some people cant have 20gb taken my scrap mechanic only so I left original files there too. But the thing with my mod and why its compatible with pretty much everything is that it doesnt change any scripts or anything essential. Its like a resourcepack in minecraft