Project Zomboid

Project Zomboid

Pull-Up Panels
48 条留言
Charlie 3 月 23 日 下午 2:46 
I really hope this gets updated soon, it's such a good QoL mod.
Ashus 2 月 28 日 下午 12:45 
This NEEDS an update for B42, please and thank you. This is a must QoL mod for me.
Fuyuno 1 月 11 日 下午 6:02 
knowing the devs, the latter'll probably be true lol
SoosGjr  [作者] 1 月 10 日 下午 1:09 
@Fuyuno Aye, whenever it becomes stable. Or at least a little more mature, if it stays in unstable for a long while, like 41 did.
Fuyuno 1 月 10 日 下午 12:07 
are there any plans for a B42 update? no pressure, just wondering
SoosGjr  [作者] 1 月 10 日 上午 8:04 
@Karbantms Huh, glad to hear that it's working at all. Though I would suggest to be vary about running LUA mods meant for older versions.

A bunch of code this mod has to override is in the middle of methods' bodies, which involves copying the entire method into the mod and modifying it there. So while it seems like it's working fine (and maybe it really does, who knows), you might end up reverting parts of your game to the B41 state, which can have some hard to notice consequences.

Since the panel closing logic is not wrapped into a method in B41, but copy pasted to like 5-6 places (one of which is the server code for some reason), there's quite a bit of potential to break something. Anyway, just keep in mind if your panels end up off screen, you have to delete your layout.ini to fix it.
Karbantms 1 月 10 日 上午 6:11 
Seems to be working fine after porting to 42 folder structure.

In "C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2676813523\mods" move the "pull-up-panels" folder to "C:\Users\YOURNAME\Zomboid\mods"

In the "pull-up-panels" create folder "common" and "42" and copy all the mod original files into the "42" folder.
MiX74P3 2024 年 12 月 29 日 下午 5:36 
would luv for B42. used this for years now.
SoosGjr  [作者] 2024 年 12 月 23 日 下午 12:10 
@Darius Wolfe Thanks. As long as the vanilla codebase didn't change too much to make this unmaintainable, I'll take a look at a B42 port whenever it drops to stable.
Darius Wolfe 2024 年 12 月 23 日 上午 11:16 
As I haven't seen any recent comments, I did want to make it clear that this is one of my most "Must have" mods, and a B42 update would be greatly appreciated.
SoosGjr  [作者] 2024 年 6 月 27 日 下午 3:03 
@Anach Yeah, that's not supposed to happen, the states should be saved to your layout.ini. Though I'm more surprised that this still works at all. Will take a look at some point whether that's a direct or a compatibility issue.
Anach 2024 年 6 月 26 日 下午 10:04 
This is great, and works, except the character panel defaults to pull-up, and the various panel settings aren't saved when reloading the game.
SoosGjr  [作者] 2023 年 11 月 4 日 上午 10:25 
@Lino With mods that severely rework the UI that's kinda par for the course. I'm not familiar with their codebase, it's a bit bigger than what I would want to parse through, but from their functionality alone I would expect them to be using their own collapse logic, which is probably clashing with mine.
Lino 2023 年 10 月 30 日 下午 5:49 
Looks like this causes issues with Inventory Tetris. Similar issue as CrankerX was facing.
SoosGjr  [作者] 2023 年 1 月 6 日 上午 8:44 
@CrankerX Aye, that can happen due to a variety of reasons, like the aforementioned placing action. If you ever figure out the steps to reproduce it, let me know and I'll take a peek.
CrankerX 2023 年 1 月 3 日 下午 8:05 
I really like this mod.but I had to turn it off.sometimes either my loot panel or inventory panel when collapsed to bottom of screen will just disappear,.I have to reload my save to get it back with the vanilla inventory button.
SoosGjr  [作者] 2022 年 12 月 28 日 下午 7:35 
@Lino The latest update should fix the issue, hopefully without breaking anything else. Thanks for the report.
Lino 2022 年 12 月 22 日 上午 12:11 
@SiisGjr Sweet! This is my one essential mod for anytime I am playing PZ.
SoosGjr  [作者] 2022 年 12 月 19 日 下午 8:26 
@Lino I see what the issue is, will take a look at it at some point.
Lino 2022 年 12 月 16 日 下午 11:24 
inventory panel goes up after trying to place item
WHOMANKIND 2022 年 9 月 19 日 下午 9:37 
sad :lunar2020ratinablanket:
SoosGjr  [作者] 2022 年 9 月 19 日 下午 4:26 
@WHOMANKIND Unfortunately, I can't. The implementation of the underlying Java object exposes the method for setting the drawing limit for the height of an UI element, but not for its width. Which is a shame, since some elements would be a lot less error prone if they were collapsing to the left.
WHOMANKIND 2022 年 9 月 19 日 上午 1:30 
can u add left and right side?)
SoosGjr  [作者] 2022 年 9 月 18 日 下午 7:31 
With the latest update most panels should stay in their place between play sessions. One exception is the info/health/etc. panel, which still seems to have a mind of its own and will jump around when loading into a game. Seems like tackling that will be an entirely different can of worms.
Sonov Belial 2022 年 9 月 10 日 上午 5:39 
SoosGjr Excellent and thanks for all your efforts to keep the mod always updated and top notch! ;)
SoosGjr  [作者] 2022 年 9 月 9 日 下午 9:17 
@Robert Mölders Thanks for letting me know. Fortunately, the issue shouldn't really affect the use cases which I believe to be the more common ones beyond what you already experienced. However, I've seen some rare situations where a panel would get thrown almost completely off-screen. Which can be quite annoying to undo, heh.

That said, I have an update that seems to fix the problem, so if the QA on it goes well, the whole thing might be addressed sometime next week.
Sonov Belial 2022 年 9 月 9 日 下午 2:17 
Additional notes: I'm playing SP only ( Almost always Apocalypse mode )about 110 mods activated, basically no major issues with this mod with 41.73
Sonov Belial 2022 年 9 月 9 日 下午 2:14 
@SoosGjr I hope this feedback could help. Actually I'm using it with 41.73 and I'm not experiencing major issues. The position sometimes goes a bit differently from what chosen but it's not a major issue because you can quickly, via the mouse, correct the small difference and bring back the windows at their intended/original/previously chosen dimensions and position. In addition it happens only sometimes most of the times the panels are in the correct position. The panel that tend the most to vary its position is the info window one, the inventory and the items one rarely gets out of position ( and the missallignement is always minor/ignorable )
SoosGjr  [作者] 2022 年 8 月 30 日 上午 10:52 
One of the recent releases seem to have changed something about how UI panels are loaded, which can mess up their positions when first loading into the game. If you aren't running a legacy build, it's probably for the best to unsubscribe from the mod until I fix the issue.
SoosGjr  [作者] 2022 年 3 月 7 日 上午 7:56 
@dude... Yeah, the mod's incompatible with WE. As far as I can recall, disabling both mods for the save and reloading it will put them back to some reachable positions. If that doesn't work, deleting your layout.ini will reset everything to the default position.
5up_K4v0ri 2022 年 3 月 7 日 上午 3:53 
only with loot and inventory panel, health panel is ok.
5up_K4v0ri 2022 年 3 月 7 日 上午 3:49 
Playing with this mod and i get some problems.
When i start new game / load save, my loot panel goes up it un-reachable zone.
Playing without WE mod.
SoosGjr  [作者] 2022 年 2 月 22 日 下午 4:10 
@Fookin Diablo Should be fine. The mod doesn't manipulate any world-specific state and I haven't seen or heard of its removal causing any issues.
Fookin Diablo 2022 年 2 月 22 日 下午 12:47 
Can this be removed mid save?
Darius Wolfe 2022 年 1 月 13 日 上午 5:57 
About 90% sure, but I can't go back to check, as I went ahead and started a new world and deleted the old one (power had just gone off, and I'd frittered away all of my time learning the basics of the game).

Thanks again for the mod!
SoosGjr  [作者] 2022 年 1 月 13 日 上午 5:29 
@Darius Wolfe Shouldn't affect much, as the mod doesn't make use of the world state. Are sure that the mod was enabled for the particular save you're having trouble with? The modlist for a save file can be different from the one in your main menu and I've seen issues where not all of the mods are added to a save when starting your first run after launching the game. Either way if it's working now, it all good in my book.
Darius Wolfe 2022 年 1 月 12 日 下午 7:53 
So, weird thing. I started a new game to test, then one by one enabled my other mods... And it worked each time. I wonder if it only works with new games?

Oh well. For now my issue seems to be resolved, but that may be something worth looking into, if you're so inclined.
Darius Wolfe 2022 年 1 月 12 日 下午 2:50 
I have a few other mods, but nothing that seems like it would interfere with this.

My mod list is:
- An Exhilaratingly Organized Lit Mod (Better Sorting and Chocolate Icons)
- Better Sorting
- Craft Helper for build 41
- Eggon's Have I Found This Book???
- Eggon's Modding Utils (required for the above)
- Let Me Think
- Minimal Display Bars
- Mod Options (required for something...)
- TrueActions_1.07
- Water Dispenser (brand new; noticed the problem before this was installed)
- Tsar's Common Library v1.23 (required for the above)
- Weapon Condition Indicator [41.60+]

I'll do some testing later on and see if I can pinpoint a particular incompatibility. Thanks for the response!
SoosGjr  [作者] 2022 年 1 月 11 日 下午 7:26 
@Darius Wolfe I don't see any new problems with running it on the latest stable build, so it might be a compatibility issue. Do you run any other UI related mods?
Darius Wolfe 2022 年 1 月 11 日 下午 4:14 
I don't know if I'm missing something, but this doesn't work for me. It does the normal toggle between pinned and unpinned, but it always collapses to the top, and the 'collapse to bottom' icon never shows up.
SoosGjr  [作者] 2021 年 12 月 9 日 上午 8:43 
@BeatlJoe Oh please don't say that, thanks for finding an incompatibility. :steamthumbsup: I checked WE's LUA and it seems we are indeed both overriding the getKeepOnScreen method, probably that's the problem. I'll add a note about it to the description.
BeatlJoe 2021 年 12 月 9 日 上午 8:14 
I'm going to die stupid. I didn't check out "Windows Everywhere", but another mod. If I log off "WE", the bar is in the lower position and everything works. So "WE" is the one for the problem.
I apologize for my stupidity.
BeatlJoe 2021 年 12 月 9 日 上午 7:57 
I'm sorry, I forgot. And as I observe, he stupidly made a gif.
I use "Bzouk Hotbar Mod B41" and "Windows Everywhere".
SoosGjr  [作者] 2021 年 12 月 9 日 上午 7:03 
@BeatlJoe Could you please enable link sharing on that file?

Also, I've added a video that demonstrates the expected working of the mod. If you see anything that differs from the video, please check if you're running any other interface related mods, they might be clashing.
BeatlJoe 2021 年 12 月 9 日 上午 12:25 
Here I saved the gif of the screenshots.

Gif [drive.google.com]
SoosGjr  [作者] 2021 年 12 月 8 日 下午 3:55 
@BeatlJoe Have you switched your window's pinning to the downwards collapse state? Please see the bottom right corner of the screenshot for how that should look like. The mod won't let you drag a window offscreen, it just changes where its bar will appear when it closes. I'll probably upload a video demo of it at some point.
BeatlJoe 2021 年 12 月 8 日 下午 3:07 
Either I didn't understand something or it doesn't work for me. How did you place the bar at the bottom of the display? If I want to pull it down, a window will open and won't let me move the bar all the way down.
Thanks for the reply
Dapper Pan Man 2021 年 12 月 8 日 下午 12:50 
Very useful, especially for maps. Thank you.