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报告翻译问题






A bunch of code this mod has to override is in the middle of methods' bodies, which involves copying the entire method into the mod and modifying it there. So while it seems like it's working fine (and maybe it really does, who knows), you might end up reverting parts of your game to the B41 state, which can have some hard to notice consequences.
Since the panel closing logic is not wrapped into a method in B41, but copy pasted to like 5-6 places (one of which is the server code for some reason), there's quite a bit of potential to break something. Anyway, just keep in mind if your panels end up off screen, you have to delete your layout.ini to fix it.
In "C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2676813523\mods" move the "pull-up-panels" folder to "C:\Users\YOURNAME\Zomboid\mods"
In the "pull-up-panels" create folder "common" and "42" and copy all the mod original files into the "42" folder.
That said, I have an update that seems to fix the problem, so if the QA on it goes well, the whole thing might be addressed sometime next week.
When i start new game / load save, my loot panel goes up it un-reachable zone.
Playing without WE mod.
Thanks again for the mod!
Oh well. For now my issue seems to be resolved, but that may be something worth looking into, if you're so inclined.
My mod list is:
- An Exhilaratingly Organized Lit Mod (Better Sorting and Chocolate Icons)
- Better Sorting
- Craft Helper for build 41
- Eggon's Have I Found This Book???
- Eggon's Modding Utils (required for the above)
- Let Me Think
- Minimal Display Bars
- Mod Options (required for something...)
- TrueActions_1.07
- Water Dispenser (brand new; noticed the problem before this was installed)
- Tsar's Common Library v1.23 (required for the above)
- Weapon Condition Indicator [41.60+]
I'll do some testing later on and see if I can pinpoint a particular incompatibility. Thanks for the response!
I apologize for my stupidity.
I use "Bzouk Hotbar Mod B41" and "Windows Everywhere".
Also, I've added a video that demonstrates the expected working of the mod. If you see anything that differs from the video, please check if you're running any other interface related mods, they might be clashing.
Gif [drive.google.com]
Thanks for the reply