Space Engineers

Space Engineers

NTC - Pandaemonium Bunker
64 条留言
GetShwifty 2023 年 8 月 3 日 上午 9:26 
The alarm for the top hanger doors will not stop going off is there a way to access them I cant seam to find it.
Neuro-Splash  [作者] 2023 年 5 月 10 日 下午 11:17 
Ahoy fellow Engineer! The pleasure is all mine, thank you!
Ronin Tenno 2023 年 4 月 12 日 上午 10:35 
Good afternoon! Just wanted to say that I am absolutely impressed with your entire collection of ships and buildings. Absolutely love the design language of your structures and vessels, and I have snagged nearly your entire collection to use/refit for a private MP game I'm hosting with a few friends. Thank you for your amazing work!
Neuro-Splash  [作者] 2022 年 8 月 5 日 上午 10:41 
Yes, it saddens me too but maybe the plugin you are talking about will work, I wish you!
Being a Space Engineer on Xbox I don't have access to all the mods and I didn't know there was one for printing multiple grids!
Anyway, thank you very much for the compliments!
Survive safe fellow Engineer!
Luduaver 2022 年 8 月 5 日 上午 12:59 
That sad!
I wanted to build using the world's natural resources!
But I tested it using the creative and I can tell you this is the best base I've ever seen in any game!

You did a great build, great job!
Very smart and creative.
Maybe I'll use the Multigrid Projector plugin to be able to create from the projector!
Thanks!
Neuro-Splash  [作者] 2022 年 8 月 5 日 上午 12:50 
Hi fellow Engineer Luduaver!
Unfortunately yes, since the projectors cannot project sub-grids, all moving parts will not be projected (lift, roof hangar door), as well as the wall of buttons in the control room.
Although the bunker is functional in survival mode, you will need to use the admin tool to paste it in survival mode.
Luduaver 2022 年 8 月 4 日 下午 3:16 
When I use the projector to be able to build this, it says "Does not support multiple grids".

Is this a problem that will affect the functioning of the base?

I'm playing survival!
Neuro-Splash  [作者] 2022 年 5 月 8 日 下午 11:32 
;-)
MattiasC.N. 2022 年 5 月 8 日 下午 1:04 
May have been a glitch, was first time, pasted another in the world, elevator worked as expected.
Neuro-Splash  [作者] 2022 年 5 月 8 日 上午 12:26 
Thank you for the info Engineer Matt, having had quite a lot of positive feedback on the elevator (Xbox or PC) and no report of malfunction when the bunker is properly installed I guess (but I could be wrong) that the elevator system is in contact with voxels, which prevents it from deploying.
As the doors are opened and closed by sensors, they cannot open if the elevator shaft does not change floors.
I suggest you do a test in space to see if the problem persists (that will eliminate my voxel hypothesis).
MattiasC.N. 2022 年 5 月 7 日 下午 3:46 
Although impressive, I had found a issue with the elevator system. Checking the settings for the pistons, I can say I can't get the elevator to operate correctly. Before I simply pressed the button for the elevator, but the doors were off and no function occurred. Both seem to be set correctly, but still have no function. It appears to be the only part having issues functioning properly and wished to bring this to your attention.
Neuro-Splash  [作者] 2022 年 5 月 5 日 下午 11:15 
No worries, glad you found the solution! Thx!
aunt jemichael 2022 年 5 月 5 日 上午 12:18 
I believe I was making some sort of noob mistake which was causing the issue. I just tried starting a new game and troubleshooting the issue and everything seemed to work fine. My apologies for the inconvenience and thanks for all your help. and again your bunker rocks!
Neuro-Splash  [作者] 2022 年 5 月 4 日 下午 11:07 
You are welcome fellow Engineer, thank you for the feedback.
It's very weird, I did some tests yesterday and it works for me.
In my case, I opened a blank world in survival, I activated the creative tools with the administrator tool to be able to spawn stuff.
I made the bunker and this little hunter appear: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2678183957
As my creations are delivered reloaded I had to empty it by shooting all the ammunition.
Then I entered the bunker to connect, I used the ground connector in the largest slot, facing the ground entrance and my ship recharged.

So I checked the connections behind the walls for the other connectors and the circuit seems complete to me.
Neuro-Splash  [作者] 2022 年 5 月 4 日 下午 11:06 
I make three hypotheses which are more questions than anything else:
- Do you use mods? This could perhaps create a conflict somewhere in the operation of the game?
- Are the ships you want to reload properly connected, I mean do they have sorters to pump ammo into containers or just basic weapons storage?
- Last guess, I'm an Xbox creator, it could be a version conflict although normally everything is compatible.
aunt jemichael 2022 年 5 月 4 日 上午 12:26 
I can confirm it's not rearming ships inside the bunker. I tried starting a new game and spawned the bunker and few ships and switched to survival mode. the storage room has rockets and gatling ammo and the ships are empty but it's not reloading. i was using only the black connectors. thank you for the quick response btw!
Neuro-Splash  [作者] 2022 年 5 月 3 日 下午 11:48 
Hello fellow engineer! Thanks for the compliment!
Normally the burgundy connectors that are outside the bunker are only used to supply the building, the black connectors (inside and two under the small outer shelters) should reload your ships with uranium, ice, missiles and Gatling ammo boxes.
Please, tell me if it works, I have the impression that the last update has changed things in the conveyor blocks system.
aunt jemichael 2022 年 5 月 3 日 下午 11:21 
Hi Neuro-Splash, your bunker is amazing! Definitely a favorite of mine. I have a question, how do i rearm my ships in the bunker? Do i need to refill them with ammo manually? When i put gatling ammo in the storage room it only rearms my turrets defending the bunker it doesn't rearm ships
Neuro-Splash  [作者] 2022 年 3 月 4 日 下午 11:22 
Works in space?
Yep, at least it's equipped with gravity generators and the living area is pressurized but it's a static grid meant to be embedded in the ground.
RustyAnders 2022 年 3 月 4 日 上午 8:34 
Does this base word in space
Neuro-Splash  [作者] 2022 年 2 月 18 日 下午 2:09 
As I said in the previous comment it's all in my workshop fellow Engineer, the blueprints you're asking for are on the 3rd page.
α¯\_(ツ)_/¯Ω 2022 年 2 月 18 日 上午 4:11 
and plz your Fighter, i will rebuild this on my server
α¯\_(ツ)_/¯Ω 2022 年 2 月 18 日 上午 4:10 
the ship on your last picture here in this, its possible to give the Blueprint?
Neuro-Splash  [作者] 2022 年 2 月 18 日 上午 1:25 
Thx fellow Engineer!
I'm thinking about it, especially since my new creations need new ammunition. I don't know when I will have time to do it but in fact I have almost all my creations to update...
♠ Zahltag ♠ 2022 年 2 月 17 日 上午 6:10 
this bunker is amazing! Will you update it with the new weapons?
α¯\_(ツ)_/¯Ω 2022 年 1 月 21 日 下午 1:35 
its exactly this setup what is in intresting
Neuro-Splash  [作者] 2022 年 1 月 21 日 下午 1:01 
Take a look at my workshop fellow engineer, just upstairs, above the name of the bunker ;-)
α¯\_(ツ)_/¯Ω 2022 年 1 月 21 日 上午 2:54 
plz plz make a world of this
α¯\_(ツ)_/¯Ω 2022 年 1 月 21 日 上午 2:52 
and the ship on the lanst picture looks gratefull, this i will play when it is ok for you
α¯\_(ツ)_/¯Ω 2022 年 1 月 21 日 上午 2:51 
in picture 4 is a swarm of fighters, can you please chare a bluerint of it. Looks so intresting.
Neuro-Splash  [作者] 2022 年 1 月 20 日 下午 11:45 
Nice accent!
lol, "pas de problèmes", I'm on it.
I will transfer my various landing pads, my O2/H2 factory and a defense station.
HobbitFive0 2022 年 1 月 20 日 下午 4:41 
We would love that! I found some other content on mod.io but I don't use it. I hope you can get everything else on the workshop! S'il te plaît et merci!

My son and I are curious on what your take on a factory and an imperial landing platform would look like. Je ne parle pas français mais vous avez deux nouveaux fans de votre travail.
Neuro-Splash  [作者] 2022 年 1 月 19 日 下午 11:03 
Bersia :
Thanks, I'll try to do that before the weekend.
I've never made any requests, in fact I have too many projects in mind but I'm always curious to hear proposals.

Ado :
Uh, of course fellow engineer, it's on the workshop for that.
The only thing not allowed is public repost, you can modify it, make videos, destroy it but not publish the blueprint publicly.
α¯\_(ツ)_/¯Ω 2022 年 1 月 19 日 下午 4:58 
its allowed to use?
HobbitFive0 2022 年 1 月 19 日 下午 2:17 
We can't wait to see them all! Do you take requests at all?
Neuro-Splash  [作者] 2022 年 1 月 19 日 上午 12:08 
Thank you very much for these compliments fellow Engineer Bersia, it's motivating!
Very happy that you and your son like my buildings!
I'm currently on a rover project but I have a few small buildings on my modio workshop that I could transfer here.
HobbitFive0 2022 年 1 月 18 日 上午 7:04 
OMG. Neuro, I love your bunker and the exhibition hall. Please please please make more!!
My son and I have started playing SE together and your buildings are great for setting up a base of operations. I also enjoy the atmo bike, tons of fun!

We have been using your creations together on a platform as an airbase outside of some mining operations. We would love to see some more buildings, especially some industrial ones. Once all piped up together we have super high hopes for a self-contained planet base. PLEASE keep it up!!
Neuro-Splash  [作者] 2022 年 1 月 16 日 上午 12:46 
Ahoy fellow engineer! Glad you like the bunker!
It's very weird, indeed the sensors should be defined on a larger range.
I don't play on PC, my laptop isn't young enough for that but I can still test stuff (with big lag), I'd go do a test but your hypothesis of a conflict with a mod is probable.
BrainJax 2022 年 1 月 15 日 下午 5:31 
Hey Neuro. I'm really loving the base. One problem tho. None of the sensor-specific functions are working. The tracking spotlight and elevator for example. I'm kinda new to SE so not sure what's causing it. Maybe another mod? But I'm pretty sure the range for all the sensors shouldn't be at 0.1. Shrug emoji.
Neuro-Splash  [作者] 2021 年 12 月 30 日 上午 12:05 
Thank you!
No, the bunker is delivered empty, you will find the jet by following this link:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2665493504
And if you want to look at my other objects, here is the link of my workshop:
https://psteamcommunity.yuanyoumao.com/profiles/76561198042440843/myworkshopfiles/?appid=244850&p=1
Fly safe!
Pennypacker 2021 年 12 月 29 日 下午 2:11 
Are the jets supposed to spawn in? If they don't I need them they are amazing.
Neuro-Splash  [作者] 2021 年 12 月 18 日 上午 12:09 
Ahoy fellow engineer Camben!
I've been doing my videos on Pertam lately, usually when I do a cinematic I take a blank world so that my console memory is too.
But I do have a base on Pertam not far from my favorite canyon, I still have a few adjustments to make on it and I will publish it.
For the moment I have only published my space research and development base:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2677796133

Anyway thank you for the suggestion!
kingslycamben 2021 年 12 月 17 日 下午 1:03 
Hey neuro, do you do all the cinematics and showcases on the same world? If you do you should upload it. And you should consider uploading the worlds that have the bases.
Neuro-Splash  [作者] 2021 年 12 月 17 日 上午 12:04 
H fellow Engineer Atheara!
It's strange, the elevator should work.
If you install it on a gravity planet and it is not well aligned with this gravity it is possible that the sub-grids are rubbing and preventing the operation of the elevator.
It's also possible that a voxel has stuck the elevator sub-grid to the ground, preventing it from moving.
I advise you to use the spectator tool to take a look inside the elevator column or to spawn the bunker in space to see if everything is working well without contact with voxels.
Do not hesitate to keep me informed or to ask any other questions, I come to see the comments every 24 hours.
Axel-of-Atheara 2021 年 12 月 16 日 上午 9:20 
How do you operate the elevator? I can't figure it out. the elevator doors are turned off and the button doesn't do anything.
Neuro-Splash  [作者] 2021 年 12 月 16 日 上午 12:21 
Finally yes! Thanks Camben!
kingslycamben 2021 年 12 月 15 日 下午 6:33 
Great! you upload it here now, name should be familiar lol.
Neuro-Splash  [作者] 2021 年 12 月 14 日 下午 11:24 
Cheers!
00 2021 年 12 月 14 日 上午 10:17 
alright man, thanks very much! keep on going!
Neuro-Splash  [作者] 2021 年 12 月 14 日 上午 12:08 
Hi Engineer Al-Yacoub!
Ideally, you still have to find relatively flat ground or level it out, this is where the voxel tool can be useful.
Otherwise you have to stick the bunker through the ground and clean the voxels inside with the voxel tool or with a driller.
There are sub-grids which can prevent installation if they are in contact with voxels but they must be high enough not to interfere with the installation.
The lowest sub-grid is the one on the elevator, it's probably the one that prevents you from setting it up in a rough terrain.
I advise you to make the bunker appear in space to see where the elevator is and understand how the building is projected (because with the green post-copy lines we do not always understand the shape and direction of installation of an object).